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Core/Spells: fix bladestorm and possibly other spells from causing db…
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…w to be removed. closes TrinityCore#7121
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Star-lion committed Jul 24, 2012
1 parent 67bacdc commit 4fb89bd
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions src/server/game/Spells/Auras/SpellAuraEffects.cpp
Expand Up @@ -3374,7 +3374,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
Expand Down Expand Up @@ -3406,7 +3405,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
Expand Down Expand Up @@ -3444,7 +3442,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
Expand Down Expand Up @@ -3488,7 +3485,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
Expand Down Expand Up @@ -3523,7 +3519,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply); target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, apply); target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
Expand Down

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