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This will no longer be updated. Please refer to Releases/Commits for future changes. | |
BUILDs 1 - 3 are based on DoomRPG Sep 22 2016 v0.10.1. BUILD 4 brings it up to date with the GitHub version minus DRLA compat fixes for unreleased version. | |
11/29/2017 - BUILD 1 - Compiled with GDCC v0.13.2 64-bit. | |
Renamed DRPG's own Round math function to DRPGMath_Round to avoid definition conflict with GDCC. | |
Completely removed everything TURRET. It's gone. Also updated Outpost.wad to reflect those changes. | |
11/30/2017 - BUILD 2 - Compiled with GDCC v0.13.2 64-bit. | |
Removed Bomb2.ogg and its respective code. | |
Fixed runaway script during bulk withdraw if you are already carrying a type of weapon stored in your locker. | |
Updated MAX_TIPS & MAX_MENU to reflect turret removal. | |
12/2/2017 - BUILD 3 - Compiled with GDCC dev v0.13.2.22 64-bit. | |
Compiled with a dev build of GDCC which resolves the blank extra weapon page that came out of nowhere. | |
Added compatibilty for Jimmy's Jukebox Instant Randomizer. This allows DRPG's level event & Outpost music to play. | |
Updated RLArsenal's & WadSmoosh's MENUDEF.txt to reflect turret removal. | |
Reduced stim timers by roughly half. | |
RLHeavyHuntingShotgun & RLNapalmLauncher sprites are now aligned properly in the weapons shop. | |
Restored original credit payout sound. | |
Removed incomplete PDA & Payment system. | |
Removed incomplete Outpost2.wad and its reference from MAPINFO.txt | |
12/4/2017 - BUILD 4 - Compiled with GDCC dev v0.13.2.22 64-bit. | |
Mod is now called Doom RPG Lite. | |
Combined both Tip calls in Map.c. | |
Firewalled crates now have their own sprite instead of a floating fire icon. | |
Removed incomplete new GUI. | |
Removed 3D Healthbars. | |
Removed code that drew the turret sprite on DRPG's menu (I think this is the last of the turret stuff). | |
Reduced stim timers even further (think of them as a temp boost :D). | |
- Included the following commits from DRPG's GitHub which brings it up to date: | |
https://github.com/Kyle873/DoomRPG/commit/f9389b0c8630c1f64a127d729430e97f69cbe8a6 | |
https://github.com/Kyle873/DoomRPG/commit/3420244b186d33397567f91a0c5572b489ca772f | |
https://github.com/Kyle873/DoomRPG/commit/97727c95c31c7c4abd7e1d889d21a3699f480d22 | |
https://github.com/Kyle873/DoomRPG/commit/65d91d09e307a16fbdeca48f351d4cca22efabad | |
https://github.com/Kyle873/DoomRPG/commit/5253f0882a24cb5c0038d61283222265a6c273bf | |
https://github.com/Kyle873/DoomRPG/commit/c129d04b9e59127b7cf758383e42b9c84bb58a01 | |
- Commits not included because they are related to DRLA and I'm unsure if they are for the unreleased version: | |
https://github.com/Kyle873/DoomRPG/commit/8bd81f1b91a30897a4c5c5d9f3e4868b1c605181 | |
https://github.com/Kyle873/DoomRPG/commit/6e6ef29859a956c18b6e8d81bd2fb0678961340f | |
https://github.com/Kyle873/DoomRPG/commit/187b45f370edeb438d9bbfc5a8dcafbc3a604c02 | |
https://github.com/Kyle873/DoomRPG/commit/f9c3c373ff42c73b9a5007e271c7ac28326d2f9b | |
https://github.com/Kyle873/DoomRPG/commit/8d8f7cbe2bd8c47203e5cf8a7827a8f014a08774 | |
https://github.com/Kyle873/DoomRPG/commit/5882cb88e300a9e96e6004be7926a74062793827 | |
https://github.com/Kyle873/DoomRPG/commit/790b3c8f8eff9b2f2bc926faab8b2d8f3343bd7b | |
https://github.com/Kyle873/DoomRPG/commit/05fde658ded457c1820f3463916e836b521894f3 | |
https://github.com/Kyle873/DoomRPG/commit/817f6c9641e8ffeec8af5e41fa15fffb9bf86880 | |
https://github.com/Kyle873/DoomRPG/commit/2ec074d7160b9c7fb38f05f2519e7d0f05dfab1c | |
https://github.com/Kyle873/DoomRPG/commit/31bff2f989613fa4f41a7e1dd0926a809d9897e5 | |
https://github.com/Kyle873/DoomRPG/commit/f48e913fe555a1818858156f5e8b1782faf1eefc | |
https://github.com/Kyle873/DoomRPG/commit/b704c70a9b5df314c4f9ceb560ac6043c84d6a75 | |
12/5/2017 - BUILD 5 - Compiled with GDCC dev v0.13.2.22 64-bit. | |
New firewalled crate sprites from BUILD 4 are now animated. | |
Removed fancy stat up. | |
Reorganised Mission Info & Reward description and added colour coded mission icons. | |
12/7/2017 - BUILD 6 - Compiled with GDCC dev v0.13.2.22 64-bit. | |
Renamed mod from Lite to Redux. | |
Reorganised DRPG Menu. | |
DRPG Menu, its submenus and mission bbs now have blue borders and a darkened background. | |
Finding & using a medkit now has separate sounds. | |
Removed left over turret sounds. | |
12/8/2017 - BUILD 7 - Compiled with GDCC dev v0.13.2.22 64-bit. | |
Vicious Downpour & Dark Zone events now have their own sky textures. | |
Vicious Downpour rain background sound is somewhat quieter now. | |
DRPG Menu background border & image can now be turned off via options. | |
Moved DRLA's "Info" keys from MENUDEF to KEYCONF. They will now show up in later GZDoom versions. | |
12/10/2017 - BUILD 8 - Compiled with GDCC dev v0.13.2.22 64-bit. | |
Changed DRPG's logo to blue. | |
Fixed DRPG's menu not disappearing when viewing mission info. | |
12/13/2017 - BUILD 9 - Compiled with GDCC v0.12.0 64-bit. | |
Downgraded GDCC version as latest was causing issues with DRPG's bitwise's. Char Save & Arena work again. | |
New Outpost music consisting of 4 ambient tracks from MDK2. Selected randomly. | |
New Outpost mission, alarm & menu sounds from System Shock 2. | |
New Transport sound from evecdsp-v2e.wad. | |
Transport FX is now BLUE! | |
12/14/2017 - BUILD 10 - Compiled with GDCC v0.12.0 64-bit. | |
Gave the Outpost a new look using the textures left over from the incomplete Outpost2. | |
Transporter, Mission BBS, Shop & Skill Computer now have illuminated signs. | |
New sound for the Skill Computer from System Shock 2. | |
12/15/2017 - BUILD 11 - Compiled with GDCC v0.12.0 64-bit. | |
Mod renamed to SE (Sumwunn's Edition). | |
Removed Run Pickup Behaviour. | |
Added alarm sprites to the Outpost left over from the incomplete Outpost2 (animated!). | |
Swapped onscreen key binding descriptions so they are more readable. | |
DRPG's option menu now shows up in later GZDoom versions without breaking compatibility with the older versions. | |
One Monster level event now has its own music (Man In Action from MDK2). | |
Moved mission info furthest to the left to help with long item reward names. | |
12/17/2017 - BUILD 12 - Compiled with GDCC v0.12.0 64-bit. | |
Added a 5 minute cooldown timer to the Outpost's EP pad to prevent abuse. | |
Replaced "CONSUME YOU" level event music with "Corrupted Core" from the Doom PSX extended soundtrack. | |
01/03/2018 - BUILD 13 - Compiled with GDCC v0.12.0 64-bit. | |
Merged latest DRPG commits except these as they do not apply to my version: | |
https://github.com/Kyle873/DoomRPG/commit/c379109980c9cd9e4508f99dc6af863d386dbf39 | |
https://github.com/Kyle873/DoomRPG/commit/0b9fa278acfd73b8dcb851dfc5f98888f978e10d | |
https://github.com/Kyle873/DoomRPG/commit/f65de594ce16c30057846649e8aced45d5b78467 | |
https://github.com/Kyle873/DoomRPG/commit/84d2b3052668385280fc9a4e245b5d810fe2c487 | |
01/06/2018 - BUILD 14 - Compiled with GDCC v0.12.0 64-bit. | |
Fixed binding text errors in Shop/Locker. | |
Merged latest DRPG commits except for: | |
Applies to unreleased DRLA only: | |
https://github.com/Kyle873/DoomRPG/commit/ee8bf6cf0edf7af1ab1381986995941a7b262668 | |
01/12/2018 - BUILD 15 - Compiled with GDCC v0.12.0 64-bit. | |
Support for GZDoom v2.1.1 deprecated. | |
Removed redundant CONFUSION_NONSENSE_ID. | |
Added a sound effect and message for when you try to use a skill while silenced. | |
Character menu options made compatible with GZDoom v3.2+ menudef changes. | |
Raised Stim timers a bit. | |
02/11/2018 - BUILD 16 - Compiled with GDCC v0.12.0 64-bit. | |
Fixed bug (I'm 75% sure) in GetRewardItem that affected Pandora's box not dropping any legendary loot (99% of the time). | |
Fixed bug where monsters were not being replaced/removed (MegaBoss, One Monster events etc...) | |
Music is stopped when players get the message "Everything falls silent." after completing related event. | |
Replaced One Monster event music with "Hard Boiled" from MDK2. | |
Reverted commit: https://github.com/Kyle873/DoomRPG/commit/2d7e5af21e82f77e3e3f8eb778871075bfa9c6a8 | |
- The hack is not required with GDCC v0.12.0 64-bit. | |
DRPG's in-game menu options are now green, grey when highlighted and flash yellow when selected. | |
Text containing "HOLD" in DRPG's key bindings in-menus are now orange to help with usability. | |
02/13/2018 - BUILD 17 - Compiled with GDCC v0.12.0 64-bit. | |
Outpost Transporter & Item Roulette now have blue borders and a darkened background. | |
Added header & help to Item Roulette. | |
Moved Item Roulette next to Skill Computer. | |
Changed all signs to blue neon and placed more around the outpost. | |
Fixed GiveTip() spitting out junk once in a while. (MAX_TIPS was just off by one) | |
02/18/2018 - BUILD 18 - Compiled with GDCC v0.12.0 64-bit. | |
The fix for GetRewardItem from BUILD 16 was causing Item Roulette to spit out junk. | |
- Upon further investigation it seems only Legendary stuff (rarity 10) need the fix. So the fix (cough*hack*cough) now applies to them only. | |
More key bindings displayed for Item Roulette. | |
Changed Item Roulette wheel sound from transfer/loop to menu/click and lowered volume by .2 | |
Arena Wave & Bonus selection now have blue borders and a darkened background. | |
You can now take everything out of crates at once. | |
Renamed DRPGMath_Round to RoundInt. | |
Fixed Demon Artifact alignment in Shop/Locker. | |
Fixed missing Shredder Pistol sprite in Shop/Locker. | |
Updated PostPic.png to reflect Outpost changes. | |
02/21/2018 - BUILD 19 - Compiled with GDCC v0.12.0 64-bit. | |
GetMissionMonsterActor() now checks for empty strings which resolved GZDoom spewing: "Warning: ACS function strlen called with invalid string argument." | |
xlat is no more. Level exits are now replaced via ZSCRIPT which allows compatibility for all map types. GZDoom v3.2.5 is now mandatory. | |
- Some UDMF maps exit via scripts, bypassing DRPG's own script. Those will need to edited manually in SLADE. Replace the following exits in SLADE: | |
-- Exit_Normal(0); is replaced with: ACS_Execute(30000, 0, 0, 0, 0); | |
--- Exit_Secret(0); is replaced with: ACS_Execute(30000, 0, 1, 0, 0); | |
---- Teleport_NewMap(X,Y,Z); is replaced with: ACS_Execute(30001, 0, X, Y, Z); - Replace X,Y,Z with the arguments from Teleport_NewMap() | |
----- Then compile the edited script in SLADE and then delete the old BEHAVIOUR file (should be just after the map marker) after the new one is spat out. | |
02/24/2018 - BUILD 20 - Compiled with GDCC v0.12.0 64-bit. | |
Events that altered lighting now get sector counts instead of iterating up to 65536, resulting in a massive speed up. | |
A proper fix has replaced the GetMissionMonsterActor() hack fix from BUILD 19. | |
New "Skill Up" sound from Prey (2017); | |
02/25/2018 - BUILD 20.1 - Compiled with GDCC v0.12.0 64-bit. | |
Fixed broken reinforcement mission caused by the "monsters not being replaced/removed fix" from BUILD 16. | |
02/26/2018 - BUILD 20.2 - Compiled with GDCC v0.12.0 64-bit. | |
Fixed broken DRLA starting options (RPG.c Init needed DRLA ATID check). | |
03/04/2018 - BUILD 21 - Compiled with GDCC v0.12.0 64-bit. | |
Stim times can now be multiplied via the new slider located in the "Stats System" options. | |
Stim starting options were lowered to prevent runaway script (this would never happen really unless you set the values really high). | |
Outpost got a new single skybox texture. Also removed a lot of Skybox pickers (no longer needed) which should help with FPS a bit. | |
Moved Outpost teleport next to 1st player spawn. | |
Reorganised Health Bar and its stats. I think it's much nicer now. | |
Brightmap for Low Power Event Generator. | |
Minor text fixes. | |
03/05/2018 - BUILD 21.1 - Compiled with GDCC v0.12.0 64-bit. | |
Reintroduced Run Pickup Behaviour with some optimisation. | |
Deleted unconnected lines in Outpost. | |
03/24/2018 - BUILD 21.2 - Compiled with GDCC v0.12.0 64-bit. | |
Separated natural stat increases from base values. | |
New M_DOOMs with RGB lighting. | |
03/25/2018 - BUILD 21.3 - Compiled with GDCC v0.12.0 64-bit. | |
- Manually merged: https://github.com/worldendDominator/DoomRPG/commit/3035874a21b1205b8bb8a25887e2810b17803267 | |
Fixed runaway termination in starting vials script (it never happened anyway). | |
Fixed infinite ammo powerups not working with DRLA. | |
Extra lives now teleports you to the start of the map. | |
03/26/2018 - BUILD 21.4 - Compiled with GDCC v0.12.0 64-bit. | |
Fixed missing textures on Outpost teleport pad. | |
Moved Shield Menu's bindings help lower to prevent Shield Component Descripton from overlapping it. |