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stand units up in stage transition

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Warboy1982 committed Oct 2, 2018
1 parent 69a1941 commit a04a0119ac44ecf13ad50b5f3e4ecb8bb9521c7a
Showing with 5 additions and 0 deletions.
  1. +5 −0 src/Savegame/BattleUnit.cpp
@@ -1662,6 +1662,11 @@ void BattleUnit::prepareNewTurn(bool fullProcess)
// transition between stages, don't do damage or panic
if (!fullProcess)
{
if (_kneeled)
{
// stand up if kneeling
_kneeled = false;
}
return;
}

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