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Merge pull request #1191 from rcreasey/readme_update

Readme update
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SupSuper committed Jul 29, 2018
2 parents 2f71282 + 8dd41b3 commit f5e4ca9ff0ee91a1981ca5f661b9173e942711bd
Showing with 3 additions and 2 deletions.
  1. +3 −2 Readme-osx.md → README-OSX.md
@@ -1,7 +1,7 @@
# Building for MacOS
## Dependencies
To successfully build an OpenXcom OSX bundle you will need to ensure s all the relevant dependencies installed in /usr/local/.
To successfully build an OpenXcom OSX bundle you will need to ensure all the relevant dependencies installed in /usr/local/.
The dependencies you require are following:
- cmake, version 3.12.0 or later
@@ -25,6 +25,7 @@ This project has two ways to build: one with make and the other with Xcode. The
```
cmake . -DCMAKE_BUILD_TYPE="Debug"
```
1. Copy the vanilla game assets (UFO/TFTD) into the repository's `bin/` directory.
1. Build the project (2 being the number of threads to run):
```
make -j2
@@ -39,8 +40,8 @@ make -j2
cmake . -DCMAKE_BUILD_TYPE="Debug" -G Xcode
```
1. Open the `OpenXcom.xcodeproj` in Xcode.
1. Copy the vanilla game assets (UFO/TFTD) into the repository's `bin/` directory.
1. Build with cmd-B
1. Make sure that you set up your [Data directory](https://github.com/SupSuper/OpenXcom#directory-locations) properly.
1. Your artifact will be named `openxcom.app` in the build target directory (Debug or Release) from the root of the repository.
## Additional Help

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