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[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…
C++ CMake Shell


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cmake/modules script update
extlibs automated submodule update
include/SSVSCollision std::
.gitignore .gitignore
CMakeLists.txt script update
LICENSE script update
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