…dreno 205 in the XPeria Play on Android 2.3.6).
… is actually moved to the GPU (and doesn't keep sitting in the native heap), when the texture is loaded.
…leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
…n IEntity for the position/rotation/transformation/... .
…ting a Thread in a Constructor' anti-pattern).
…tureRegionFactory This method allows to load mutliple assets from a given directory to a single ITiledTextureRegion.
mMenuItems can now be cleared. It is also protected, not private.