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Commits on Jun 28, 2012
  1. Update classpath

    Svampen committed Jun 28, 2012
Commits on May 20, 2012
  1. Merge pull request #112 from player-03/GLES2

    nicolasgramlich committed May 20, 2012
    Addec IEntity.getEntityModifierCount and IEntity.getUpdateHandlerCount.
Commits on May 17, 2012
  1. Update README.md

    nicolasgramlich committed May 17, 2012
Commits on May 16, 2012
  1. Fix calling wrong method in TextureWarmUpVertexBufferObject =).

    Nicolas Gramlich
    Nicolas Gramlich committed May 16, 2012
  2. Minor change.

    Nicolas Gramlich
    Nicolas Gramlich committed May 15, 2012
  3. Made sure texture warmup also works on Adreno GPUs (at least on the A…

    Nicolas Gramlich
    Nicolas Gramlich committed May 16, 2012
    …dreno 205 in the XPeria Play on Android 2.3.6).
Commits on May 15, 2012
  1. Minor change.

    Nicolas Gramlich
    Nicolas Gramlich committed May 15, 2012
  2. Added warm-up functionality to TextureManager, to ensure texture data…

    Nicolas Gramlich
    Nicolas Gramlich committed May 15, 2012
    … is actually moved to the GPU (and doesn't keep sitting in the native heap), when the texture is loaded.
Commits on May 14, 2012
  1. Merged XYZTextureRegionFactory changes from GLES2-AnchorCenter.

    Nicolas Gramlich
    Nicolas Gramlich committed May 14, 2012
  2. Merge pull request #99 from nazgee/for-nicolas-directorytiles

    nicolasgramlich committed May 14, 2012
    Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTextureRegionFactory.
  3. Minor changes.

    Nicolas Gramlich
    Nicolas Gramlich committed May 14, 2012
  4. Merge pull request #101 from nazgee/for-nicolas-mMenuItems

    nicolasgramlich committed May 14, 2012
    Add clearMenuItems() method to MenuScene. Made mMenuItems protected.
  5. Merge pull request #107 from oleonov/patch-1

    nicolasgramlich committed May 14, 2012
    Fixed one local to scene coordinate conversion to no more reverse.
  6. Epic bug was fixed

    oleonov
    oleonov committed May 14, 2012
Commits on May 10, 2012
  1. Fixed new ParticleSystems after having merged them back from GLES2-An…

    Nicolas Gramlich
    Nicolas Gramlich committed May 10, 2012
    …chorCenter.
  2. Updated ParticleSystem to be more flexible. Added BatchedSpritePartic…

    Nicolas Gramlich
    Nicolas Gramlich committed May 10, 2012
    …leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
  3. Added methods to SpriteBatch to draw from an ITextureRegion and use a…

    Nicolas Gramlich
    Nicolas Gramlich committed May 10, 2012
    …n IEntity for the position/rotation/transformation/... .
Commits on May 8, 2012
  1. UpadteThread in Engine has to be started manually now (to avoid 'Star…

    Nicolas Gramlich
    Nicolas Gramlich committed May 8, 2012
    …ting a Thread in a Constructor' anti-pattern).
Commits on May 7, 2012
  1. Merge pull request #103 from nazgee/for-nicolas-GLES20FixException

    nicolasgramlich committed May 7, 2012
    A little bit more verbose Exception when GLES20Fix fails ultimately.
  2. Added/enhanced the primitive List implementations.

    Nicolas Gramlich
    Nicolas Gramlich committed May 7, 2012
  3. Added AnimationPackParser/Loader.

    Nicolas Gramlich
    Nicolas Gramlich committed May 7, 2012
  4. Updated AnimatedSprite to use an AnimationData object.

    Nicolas Gramlich
    Nicolas Gramlich committed May 7, 2012
  5. Merged AndEngineTexturePackerExtension into GLES2.

    Nicolas Gramlich
    Nicolas Gramlich committed May 7, 2012
  6. Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTex…

    nazgee committed May 3, 2012
    …tureRegionFactory
    
    This method allows to load mutliple assets from a given directory to a
    single ITiledTextureRegion.
  7. Added getAssetBasePath() method to all factories

    nazgee committed May 3, 2012
    This method was added to all factories that had setAssetBasePath()
    method declared.
  8. Menu Scene is now a little bit more liberal about mMenuItems

    nazgee committed May 7, 2012
    mMenuItems can now be cleared. It is also protected, not private.
  9. Minor changes.

    nicolasgramlich committed May 7, 2012
  10. Minor changes.

    nicolasgramlich committed May 7, 2012
  11. Merge pull request #93 from nazgee/for-nicolas-callback-to-RunnablePo…

    nicolasgramlich committed May 7, 2012
    …olItem
    
    Callback can now be fired when Entity gets detached by EntityDetachRunnablePoolItem.