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Commits on Jun 28, 2012
  1. Update classpath

    committed
Commits on May 20, 2012
  1. @nicolasgramlich

    Merge pull request #112 from player-03/GLES2

    nicolasgramlich committed
    Addec IEntity.getEntityModifierCount and IEntity.getUpdateHandlerCount.
  2. Added "getEntityModifierCount" and "getUpdateHandlerCount" to all

    player_03 committed
    entities.
Commits on May 17, 2012
  1. @nicolasgramlich

    Update README.md

    nicolasgramlich committed
Commits on May 16, 2012
  1. Fix calling wrong method in TextureWarmUpVertexBufferObject =).

    Nicolas Gramlich committed
  2. Minor change.

    Nicolas Gramlich committed
  3. Made sure texture warmup also works on Adreno GPUs (at least on the A…

    Nicolas Gramlich committed
    …dreno 205 in the XPeria Play on Android 2.3.6).
Commits on May 15, 2012
  1. Minor change.

    Nicolas Gramlich committed
  2. Added warm-up functionality to TextureManager, to ensure texture data…

    Nicolas Gramlich committed
    … is actually moved to the GPU (and doesn't keep sitting in the native heap), when the texture is loaded.
Commits on May 14, 2012
  1. Merged XYZTextureRegionFactory changes from GLES2-AnchorCenter.

    Nicolas Gramlich committed
  2. @nicolasgramlich

    Merge pull request #99 from nazgee/for-nicolas-directorytiles

    nicolasgramlich committed
    Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTextureRegionFactory.
  3. Minor changes.

    Nicolas Gramlich committed
  4. @nicolasgramlich

    Merge pull request #101 from nazgee/for-nicolas-mMenuItems

    nicolasgramlich committed
    Add clearMenuItems() method to MenuScene. Made mMenuItems protected.
  5. @nicolasgramlich

    Merge pull request #107 from oleonov/patch-1

    nicolasgramlich committed
    Fixed one local to scene coordinate conversion to no more reverse.
  6. Epic bug was fixed

    oleonov committed
Commits on May 10, 2012
  1. Fixed new ParticleSystems after having merged them back from GLES2-An…

    Nicolas Gramlich committed
    …chorCenter.
  2. Updated ParticleSystem to be more flexible. Added BatchedSpritePartic…

    Nicolas Gramlich committed
    …leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
  3. Added methods to SpriteBatch to draw from an ITextureRegion and use a…

    Nicolas Gramlich committed
    …n IEntity for the position/rotation/transformation/... .
Commits on May 8, 2012
  1. UpadteThread in Engine has to be started manually now (to avoid 'Star…

    Nicolas Gramlich committed
    …ting a Thread in a Constructor' anti-pattern).
Commits on May 7, 2012
  1. @nicolasgramlich

    Merge pull request #103 from nazgee/for-nicolas-GLES20FixException

    nicolasgramlich committed
    A little bit more verbose Exception when GLES20Fix fails ultimately.
  2. Added/enhanced the primitive List implementations.

    Nicolas Gramlich committed
  3. Added AnimationPackParser/Loader.

    Nicolas Gramlich committed
  4. Updated AnimatedSprite to use an AnimationData object.

    Nicolas Gramlich committed
  5. Merged AndEngineTexturePackerExtension into GLES2.

    Nicolas Gramlich committed
  6. @nazgee

    Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTex…

    nazgee committed
    …tureRegionFactory
    
    This method allows to load mutliple assets from a given directory to a
    single ITiledTextureRegion.
  7. @nazgee

    Added getAssetBasePath() method to all factories

    nazgee committed
    This method was added to all factories that had setAssetBasePath()
    method declared.
  8. @nazgee

    Menu Scene is now a little bit more liberal about mMenuItems

    nazgee committed
    mMenuItems can now be cleared. It is also protected, not private.
  9. @nicolasgramlich

    Minor changes.

    nicolasgramlich committed
  10. @nicolasgramlich

    Minor changes.

    nicolasgramlich committed
  11. @nicolasgramlich

    Merge pull request #93 from nazgee/for-nicolas-callback-to-RunnablePo…

    nicolasgramlich committed
    …olItem
    
    Callback can now be fired when Entity gets detached by EntityDetachRunnablePoolItem.
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