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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="HostBot"
ProjectGUID="{0108762A-743F-4624-A4BC-AC2C076BA6E6}"
RootNamespace="HostBot"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="."
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="config.h"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="."
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="config.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="hostbot"
>
<File
RelativePath=".\hostbot\BotCfg.cpp"
>
</File>
<File
RelativePath=".\hostbot\BotCfg.h"
>
</File>
<File
RelativePath=".\hostbot\BotGame.cpp"
>
</File>
<File
RelativePath=".\hostbot\BotGame.h"
>
</File>
<File
RelativePath=".\hostbot\BotGameSet.cpp"
>
</File>
<File
RelativePath=".\hostbot\BotGameSet.h"
>
</File>
<File
RelativePath=".\hostbot\BotLoop.cpp"
>
</File>
<File
RelativePath=".\hostbot\BotLoop.h"
>
</File>
<File
RelativePath=".\hostbot\BotReceiver.cpp"
>
</File>
<File
RelativePath=".\hostbot\BotReceiver.h"
>
</File>
<File
RelativePath=".\hostbot\BroadcastServer.cpp"
>
</File>
<File
RelativePath=".\hostbot\BroadcastServer.h"
>
</File>
<File
RelativePath=".\hostbot\CmdHandler.cpp"
>
</File>
<File
RelativePath=".\hostbot\CmdHandler.h"
>
</File>
<File
RelativePath=".\HostBot\GameServer.cpp"
>
</File>
<File
RelativePath=".\HostBot\GameServer.h"
>
</File>
<File
RelativePath=".\hostbot\GameSlot.cpp"
>
</File>
<File
RelativePath=".\hostbot\GameSlot.h"
>
</File>
<File
RelativePath=".\HostBot\HostBot.cpp"
>
</File>
<File
RelativePath=".\HostBot\MapCfg.cpp"
>
</File>
<File
RelativePath=".\HostBot\MapCfg.h"
>
</File>
<File
RelativePath=".\hostbot\PackedFile.cpp"
>
</File>
<File
RelativePath=".\hostbot\PackedFile.h"
>
</File>
<File
RelativePath=".\HostBot\Player.cpp"
>
</File>
<File
RelativePath=".\HostBot\Player.h"
>
</File>
<File
RelativePath=".\hostbot\SavedGame.cpp"
>
</File>
<File
RelativePath=".\hostbot\SavedGame.h"
>
</File>
<File
RelativePath=".\hostbot\Version.h"
>
</File>
<File
RelativePath=".\hostbot\WC3Protocol.h"
>
</File>
</Filter>
<Filter
Name="plugins"
>
<Filter
Name="gameudp"
>
<File
RelativePath=".\plugins\gameudp\PluginGameUdp.cpp"
>
</File>
<File
RelativePath=".\plugins\gameudp\PluginGameUdp.h"
>
</File>
<File
RelativePath=".\plugins\gameudp\UdpSearchGame.cpp"
>
</File>
<File
RelativePath=".\plugins\gameudp\UdpSearchGame.h"
>
</File>
</Filter>
<Filter
Name="gametcp"
>
<File
RelativePath=".\plugins\gametcp\PluginGameTcp.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\PluginGameTcp.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpChat.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpChat.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpGameAction.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpGameAction.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpGameSync.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpGameSync.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpJoinGame.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpJoinGame.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpLeaveGame.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpLeaveGame.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpLoadEnd.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpLoadEnd.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpMapProgress.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpMapProgress.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpMapSize.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpMapSize.h"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpPong.cpp"
>
</File>
<File
RelativePath=".\plugins\gametcp\TcpPong.h"
>
</File>
</Filter>
</Filter>
<File
RelativePath=".\config.h"
>
</File>
<File
RelativePath=".\HostBot_config.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>