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import React, { Component } from "react";
const input = `
.#...#.#.##..##....##.#.#
###.###..##...##.##....##
....#.###..#...#####..#.#
.##.######..###.##..#...#
#..#..#..##..###...#..###
..####...#.##.#.#.##.####
#......#..####..###..###.
#####.##.#.#.##.###.#.#.#
.#.###....###....##....##
.......########.#.#...#..
...###.####.##..###.##..#
#.#.###.####.###.###.###.
.######...###.....#......
....##.###..#.#.###...##.
#.###..###.#.#.##.#.##.##
#.#.#..###...###.###.....
##..##.##...##.##..##.#.#
.....##......##..#.##...#
..##.#.###.#...#####.#.##
....##..#.#.#.#..###.#..#
###..##.##....##.#....##.
#..####...####.#.##..#.##
####.###...####..##.#.#.#
#.#.#.###.....###.##.###.
.#...##.#.##..###.#.###..
`
.split("\n")
.filter(row => row.length > 0);
const GridRow = ({ row, x, y, ry }) =>
row.map((cell, i) => (
<div
style={{
background:
y === ry && x === i
? "red"
: cell === "#" ? "black" : "white",
width: "5px",
height: "5px",
display: "inline-block"
}}
key={i}
>
&nbsp;
</div>
));
const Grid = ({ grid, x, y }) =>
grid.map((row, i) => (
<div key={i} style={{ display: "flex", justifyContent: "center" }}>
<GridRow row={row} x={x} y={y} ry={i} />
</div>
));
const Width = 180,
offset = 23;
class Day22 extends Component {
state = {
grid: new Array(Width).fill(".").map((_, i) => {
let row =
i > Math.floor(Width / 2 - input.length / 2 - offset)
? input[
i - Math.floor(Width / 2 - input.length / 2 - offset)
]
: null;
let a = new Array(Width).fill(".");
if (row) {
a.splice(
Width / 2 - row.length / 2 + offset,
row.length,
...row
);
}
return a;
}),
x: Math.floor(Width / 2) + offset,
y: Math.floor(Width / 2) - offset,
vx: 0,
vy: -1,
bursts: 0,
infected: 0
};
componentDidMount() {
this.burstActivity();
}
burstActivity() {
const { x, y, bursts, grid } = this.state;
let { vx, vy, infected } = this.state;
if (grid[y][x] === "#") {
grid[y][x] = ".";
[vx, vy] = this.turnRight(vx, vy);
} else {
grid[y][x] = "#";
infected += 1;
[vx, vy] = this.turnLeft(vx, vy);
}
if (Math.abs(vx) > 1 || Math.abs(vy) > 1) {
console.log("JUMP", vx, vy);
}
this.setState({
x: x + vx,
y: y + vy,
vx,
vy,
grid,
infected,
bursts: bursts + 1
});
if (bursts + 1 < 10000) {
requestAnimationFrame(() => this.burstActivity());
}
}
turnLeft(vx, vy) {
let _vx = -1 * vy;
vy = vx;
return [_vx, vy];
}
turnRight(vx, vy) {
let _vx = vy;
vy = -1 * vx;
return [_vx, vy];
}
render() {
const { grid, width, bursts, x, y, infected } = this.state;
return (
<div>
<h3 style={{ display: "flex", justifyContent: "center" }}>
bursts: {bursts}, pos: ({x}, {y}), infected: {infected}
</h3>
<div style={{ border: "1px solid red" }}>
<Grid grid={grid} x={x} y={y} />
</div>
</div>
);
}
}
export default Day22;