Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? ------------------------------- Current thread: Main Script stack: send() lib/network/base/networkpeer.lua:1034 _send_queued() lib/network/base/networkpeer.lua:1072 send_queued_sync() lib/network/base/networkpeer.lua:1094 send_to_peers_synched() lib/network/base/basenetworksession.lua:687 @mods/SydneyHUD/lua/SentryGunWeapon.lua:28 () =(tail call):-1 _update_queued_tasks() lib/managers/enemymanager.lua:580 update() lib/managers/enemymanager.lua:48 lib/setups/gamesetup.lua:655 () =(tail call):-1 update() lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:537 () =(tail call):-1 ------------------------------- System information: Application version : 1.73.269 CPU : Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 10.0 GPU : NVIDIA GeForce GTX 970 / nvd3dum.dll[21.21.13.7633] Language : @ID94cca2fdaccfc2cd@ Memory : 16336MB 316KB OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))