Feature/warble - #2712
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lgtm once you add documentation thx! |
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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* enable grain fx all the time * add a warble to the modfx * refactor rendering modfx into seperate functions * invert order of checks to reduce branching and render more efficiently * make warble depth controllable * fix global versio * add docs
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Adds an LFO I've named "Warble", it's a second order filtered sample and hold that produces a random wave something like this:
Adds a Mod fx type I've called "Warbler", which uses this LFO shape to make a flanger/chorus/whatever based modulation abomination that makes super cool lofi warbley noises. It essentially consists of two things, a randomly drifting vibrato and a comb filter. Controls are the normal rate/depth/feedback/offset.
To make a tape warble type thing set rate to 15ish, depth to 5-10, feedback 0-2 and offset at 25
With depth at 0 and feedback at 0 it's not doing anything. If you turn up feedback you'll start to comb filter the signal, offset controls the length of the comb filter. Turning depth up adds modulation to that delay time (like a chorus or flanger) but since the modulation is unpredictable it sounds more "warm" "analog" "chewy" "lofi"
Turning rate up makes it go faster
Turning feedback up makes it get super weird
Turning offset adds phasing (unless feedback is 0, in which case it does nothing)
Also labels the grainfx controls properly since I was touching those menus anyway