Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
|.gitignore||Added max subframe counter|
|fragmentarium-splash.pdn||Added max subframe counter|
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU. It is similar to Adobe's Pixel Bender, but uses pure GLSL. Features: * Multi-tabbed IDE, with GLSL syntax highlighting * User widgets to manipulate parameter settings. * Different 'mouse to GLSL' mapping schemes * Modular GLSL programming - include other fragments * Includes simple raytracer for distance estimated systems * Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion. Fragmentarium is built in C++, OpenGL/GLSL, and Qt 4. Fragmentarium is currently in the early development phase, so expect some rough edges! For more information see: http://syntopia.github.com/Fragmentarium