Skip to content
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
Branch: master
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Fragmentarium-Source Updated QT_VERSION_CHECK Jun 25, 2015
.gitignore Support for Qt5 / QtCreator Oct 6, 2014
README.md Update and rename README to README.md Jul 29, 2017
fragmentarium-splash.pdn Added max subframe counter May 21, 2012

README.md

Update: I do not plan any further releases of Fragmentarium. For an actively maintained version, please see this fork: https://github.com/3Dickulus/FragM

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

Features:

  • Multi-tabbed IDE, with GLSL syntax highlighting
  • User widgets to manipulate parameter settings.
  • Different 'mouse to GLSL' mapping schemes
  • Modular GLSL programming - include other fragments
  • Includes simple raytracer for distance estimated systems
  • Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion.

Fragmentarium is built in C++, OpenGL/GLSL, and Qt 5.

For more information see: http://syntopia.github.com/Fragmentarium

You can’t perform that action at this time.