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2D-HP.frag backup Jul 15, 2012
2D.frag Fixed error in 2D.frag, where changing aspect ratio would mess up vie… Mar 12, 2012
2DJulia.frag See Changelog.txt Feb 28, 2012
3D.frag Code cleanup, restored VS Debug project Jul 31, 2013
Ashima-Noise.frag Changed to Quilez soft-shadow which worked better than my own similar… Sep 2, 2011
Brute-Raytracer.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
Brute3D.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
BufferShader.frag Fixed DepthBufferShader bug Nov 15, 2012
BufferShaderIFS.frag Fixed error in 2D.frag, where changing aspect ratio would mess up vie… Mar 12, 2012
BufferShaderRD.frag 16-08-12 [MHC] Restored 'reflections' in DE-raytracer. Removed boundi… Aug 16, 2012
BufferShaderX.frag Bugfixes: compile error and warnings on Linux, and the texture bug Aug 3, 2013
Classic-Noise.frag Changed to Quilez soft-shadow which worked better than my own similar… Sep 2, 2011
Complex.frag Bugfix in complex.frag, frag cleanup Jun 28, 2013
DE-Raytracer-Slicer.frag Updated fragments for Intel HD3000 compatibility Aug 24, 2012
DE-Raytracer-v0.9.1.frag 16-08-12 [MHC] Restored 'reflections' in DE-raytracer. Removed boundi… Aug 16, 2012
DE-Raytracer-v0.9.10.frag 16-08-12 [MHC] Restored 'reflections' in DE-raytracer. Removed boundi… Aug 16, 2012
DE-Raytracer.frag Bugfix in complex.frag, frag cleanup Jun 28, 2013
DE-RaytracerX.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
DepthBufferShader.frag Fixed Vec3->vec3 Aug 3, 2013
Ditch-River-License.txt V0.9.12 RC Aug 20, 2012
Ditch-River.ibl V0.9.12 RC Aug 20, 2012
Ditch-River_2k.hdr V0.9.12 RC Aug 20, 2012
Ditch-River_Env.hdr V0.9.12 RC Aug 20, 2012
EmulatedDouble.frag Update EmulatedDouble.frag Nov 9, 2013
Fast-Raytracer.frag Bugfix in complex.frag, frag cleanup Jun 28, 2013
IBL-Pathtracer.frag New IBL-Pathtracer Jan 3, 2015
IBL-Raytracer.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
MathUtils.frag Execute 'Default' preset on load Mar 19, 2011
Path-Raytracer.frag Path tracer stuff Jan 18, 2015
Progressive2D.frag Clear texture cache function Aug 1, 2013
Progressive2DJulia.frag Progressive2D skip iteration option Sep 5, 2012
QuilezLib.frag Examples Sep 10, 2011
Shadertoy.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
Sky-Pathtracer.frag Path tracer stuff Jan 18, 2015
Soft-Raytracer.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
Subblue-Raytracer.frag Fixed: The 2x/4x/.. buffers are dimmed when rendering with DE-Raytrac… Feb 20, 2012
Sunsky.frag Path tracer stuff Jan 18, 2015
ZBuffer3D.frag In Progress(!): New High-resolution render dialog and new time and su… Jul 30, 2013
ZBufferShader.frag Fixed Vec3->vec3 Aug 3, 2013
texture.jpg Rename Jan 14, 2011
texture2.jpg Rename Jan 14, 2011
vigga.jpg 16-08-12 [MHC] Restored 'reflections' in DE-raytracer. Removed boundi… Aug 16, 2012