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Update GLideN64 again #1053
There have been a number of changes and improvements since the last implementation, some of which are very relevant to this submission. Could the plugin please be updated once more?
Additionally, there are a number of bugs that are present in the Bizhawk version GLideN64 that aren't in the same version from the official repo and there is a chance this could be one of them. Unfortunately, I won't know for certain until it's implemented.
Ah, my apologies for that. It's easy to forget Bizhawk is a multi-platform emulator and so, whilst in my head they're three separate situations, it would have probably been a better idea to list them all under a general N64 update issue.
I only requested this update as recent changes made to the plugin itself help correctly emulate a run I'm in the process of publishing. I'd be happy to handle such plugin updates myself, only when I tried to do so I got this as the output and I'm not sure what modifications would be needed in order to fix it.
Regarding the duplicates, I was hoping that swapping out the GLideN64 plugin for a more recent version would be a smaller update in contrast to overhauling the whole core as discussed in #879, and #711 pertains to the audio plugin and (as far as I know), the two shouldn't have had any direct impact on one-another. In either case, now that #879 has been altered and has a potential fix for #711, you're welcome to close the latter too and leave #879 as a general thread for issues regarding the N64 core in Bizhawk (and it's associated plugins).
Again, sorry about any clutter or inconvenience. It's very easy as a user to forget the scope of the project and the workload your requests might require.