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GPU: Another significant performance improvement to GPU compositing i…
…n many games. - Now composites pixels using explicit functions for simple copy, masked copy, and masked effect. - On SSE2 systems, pixels composited using a simple copy no longer require the destination pixels to be loaded first, since all the pixels are guaranteed to be overwritten anyways. - Try and move the window test as far up the pipeline as possible so that pixel rendering can bail as soon as possible if the window test fails. - Clean up and further standardize the code for compositing BG layers, OBJ layers, and 3D layers.
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