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GPU: Revert applying the master brightness as a framebuffer operation…

…. It is now a scanline operation once again.

Fixes brightness issues in The Legend of Zelda: Spirit Tracks.
(Regression from #ac69f1e.)

The user may still choose to apply master brightness on a
per-framebuffer basis by passing ‘false’ to
GPUEngineBase::SetWillApplyMasterBrightnessPerScanline(). For better
consistency, this behavior has also been changed to only use the master
brightness settings as they were in line 0.
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1 parent 5f1e50d commit 65d75682591953f736cca587d61e952f0ec6b52d @rogerman rogerman committed Dec 4, 2016
Showing with 156 additions and 64 deletions.
  1. +124 −57 desmume/src/GPU.cpp
  2. +32 −7 desmume/src/GPU.h
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