Branch: master
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Colorspace Handler: Add support for AVX-512, new 16-bit to 32-bit alp…
…ha agnostic conversion functions, and minor optimizations to some functions. - New 16-bit to 32-bit alpha agnostic conversion functions: ColorspaceConvert555XTo888X_*(), ColorspaceConvert555XTo666X_*(). - Minor optimizations to the following functions: ColorspaceConvert555To8888_*(), ColorspaceConvert555To6665_*(), ColorspaceApplyIntensity32_*().
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Merge pull request #276 from fpscan/patch-4
typo related updates
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Since full text unable to read when it was 35, changed to 71, so its readable right now. Typo corrected Added Windows Border to sound setting to make it more important “Wi-fi” is used to certify the interoperability of wireless computer networking devices. So Wifi changed to Wi-fi
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Merge pull request #275 from fpscan/patch-1
update reoursces.rc
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Merge pull request #274 from awforsythe/master
Clarify parameter names for gui.setlayermask
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Clarify parameter names for gui.setlayermask
This is a tiny follow-up to PR #273, with no actual changes in functionality. In short: - gui.setlayermask(top, bottom) -> gui.setlayermask(main, sub) Display layers correspond to GPU (main or sub), not to screen (top or bottom), so this change just updates the Lua parameter names to reflect that.
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Merge pull request #273 from awforsythe/master
Add Lua function gui.setlayermask
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Add Lua function gui.setlayermask
This change adds a Lua function called gui.setlayermask, which allows Lua scripts to procedurally modify which render layers are visible. It takes two arguments: one integer bitfield representing the visibility states for the main GPU, and the other representing the sub GPU. For example: 0b11111 shows all layers, 0b00000 hides all layers, 0b00001 shows only layer 0 (BG0), 0b10000 shows only layer 5 (OBJ), etc. Since display layer state is coupled to the frontend, and since frontends are entirely separate between platforms (i.e., on Windows, toggling display layer state requires updating the GUI state asl well), this function is only supported and tested on the Windows build. On MacOS and Linux, gui.setlayermask will simply return 0 without doing anything.
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Merge pull request #269 from Prof9/master
Fix Action Replay DS code type 0x0E
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Fix Action Replay DS code type 0x0E patch lines not being skipped ove…
…r when execution status is false.
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Merge pull request #268 from Jules-A/msvc2019
Fix MSVC2019 solution loading and compiling
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Fixes MSVC2019 solution loading and compiling. Due to 2019 dropping X…
Jules-A committedApr 24, 2019 …P support by default, anyone needing XP compiles will need to download the v141 toolkit as an extra and manually configure TargetPlatform and PlatformToolset.
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fix lua random crash / unreliability introduced by commit 43fcaf6
fix strange non-functional static-assert-likes designed to prevent this problem, by turning them into actual static asserts
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Render3D: Demote some functions and classes to only require AVX inste…
…ad of AVX2 where appropriate.
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GPU: The info for native lines and custom lines are now handled at th…
…e display level rather than at the engine level. By doing this, we no longer assume that engines will maintain a constant association to a particular display for all lines; rather, we now take into account that an engine/display association may change mid-frame. Fixes #132.
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winport - change mic sequence loading to use _0 as a signal, and fix …
…bug in paths with . earlier in the name before the extension
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OpenGL Renderer: Fix bug where resizing the framebuffer may cause sub…
…sequent rendering to fail. This bug affected OpenGL 3.2 only. (Regression from commit fa8cf5a.)
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Cocoa Port: Fix bug where the HUD would appear smaller than intended …
…on Retina displays. - Also make the HUD scaling curve more precise.
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Firmware: Initializing the fake firmware and applying the firmware se…
…ttings from an internal firmware config struct are now split into separate operations. This allows the user to freely choose between using internal firmware config or using an external firmware.dfc file for their firmware settings, regardless of whether or not they are booting from external firmware. Fixes #259. - Also fixes a compiling issue with compilers that are not MSVC 2015 or later. (Regression from commit ac94244.)
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support recording mic samples in header and current mic sample select…
…ion. tested reading and writing, but no more thoroughly than that. this requires a new movie version (mic sample selection stored kind of like an analog coord, a 3-digit number in dsm)
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zeromus committed
Mar 18, 2019 -
fix warnings and 64bit problems
zeromus committedMar 18, 2019 -
zeromus committed
Mar 18, 2019 -
winport - support multiple mic samples, selected with new hotkeys
zeromus committedMar 18, 2019 -
zeromus committed
Mar 18, 2019 -
quick fix to stop OSD from crashing if we try to print a line to the …
zeromus committedMar 18, 2019 …OSD before the frontend is fully initialized
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zeromus committed
Mar 18, 2019
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OpenGL Renderer: Fix bug where Edge Mark and Fog were not properly be…
…ing handled when the framebuffer is cleared using a clear image, such as in "Sonic Chronicles: The Dark Brotherhood". (Regression from commit 0dab591.)
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