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rogerman Colorspace Handler: Add support for AVX-512, new 16-bit to 32-bit alp…
…ha agnostic conversion functions, and minor optimizations to some functions.

- New 16-bit to 32-bit alpha agnostic conversion functions: ColorspaceConvert555XTo888X_*(), ColorspaceConvert555XTo666X_*().
- Minor optimizations to the following functions: ColorspaceConvert555To8888_*(), ColorspaceConvert555To6665_*(), ColorspaceApplyIntensity32_*().
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Latest commit de198c0 May 21, 2019

README

                                       DeSmuME
                      _________________________________________
                      Copyright (C) 2006 yopyop
                      Copyright (C) 2006-2015 DeSmuME team
                      Last Updated: March 28, 2015

Contents:
1) About ................................................................... 14
2) Credits ................................................................. 59
3) Contact Information ..................................................... 72
4) License ................................................................. 82


1) About ______________________________________________________________________

DeSmuME is software that allows you to emulate a Nintendo DS system. Think of
it as a Swiss-Army knife for Nintendo DS emulation, giving you access to many
powerful tools for testing DS features, from viewing ROM properties to managing
Action Replay cheats. And best of all, this software is completely free and
open-source.

For information on how to install or operate DeSmuME for your operating system,
please see the README file that should be present with your installation.

Port-specific README files:
    * README.LIN for the Linux port
    * README.WIN for the Windows port
    * README.MAC for the Macintosh port

Note that each DeSmuME port may have a different feature set from another port.
You may see more feature parity between ports over time as we continue
developing DeSmuME.

You can find our documentation on our online Wiki page. The major pages of
interest are:

* Official Documentation: http://wiki.desmume.org/index.php?title=Main_Page

This is the main Wiki page that contains all of our official documentation.

* Manuals: http://wiki.desmume.org/index.php?title=Manual

The manuals contain detailed information about how to operate DeSmuME for each
port.

* FAQ: http://wiki.desmume.org/index.php?title=Faq

The Frequently Asked Questions (FAQ) page has a lot of useful general
information about DeSmuME. Do note that some of the information may be platform
specific, and may not directly apply to your version of DeSmuME.

* Build Instructions:
http://wiki.desmume.org/index.php?title=Installing_DeSmuME_from_source

This page contains detailed port-specific instructions about how to make your
own build of DeSmuME directly from the source code.


2) Credits ____________________________________________________________________

See the AUTHORS file for list of DeSmuME team members.

Special thanks go to:

    * yopyop (original author of DeSmuME),
      for releasing the source code of this great emulator.

    * Martin Korth (author of GBATEK),
      for his well-written Gameboy Advance and Nintendo DS documentation.


3) Contact Information ________________________________________________________

Official Website:   http://desmume.org
Public Forum:       http://forums.desmume.org
Developer Chat:     irc://irc.freenode.net/desmume
Bug Reports:        http://sourceforge.net/p/desmume/bugs

Please don't ask for ROMs, BIOS files, or any other copyrighted stuff.


4) License ____________________________________________________________________

This file is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 2 of the License, or (at your option) any later
version.

This file is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.  See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this software.  If not, see <http://www.gnu.org/licenses/>.


    * See the GNU General Public License details in COPYING.
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