Skip to content

TBubba/fysx

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
src
 
 
 
 
 
 
 
 
 
 
 
 

FYSX

The Extensible 2D Physics Library for the Web & Node.

import * as FYSX from 'fysx';

// Create a world
const world = new FYSX.World();

// Enable the world border and set it's size
world.hasBorders = true;
world.width = 800;
world.height = 600;

// Populate the world with randomly positioned bodies
const size = new FYSX.Vec2(50, 50);
for (let i = 0; i < 50; i++) {
  const pos = new FYSX.Vec2(
    (world.width  - size.x) * Math.random(),
    (world.height - size.y) * Math.random()
  );
  const body = FYSX.createRectangleBody(pos, size);
  world.addBody(body);
}

// Simulate the world for a bit
for (let i = 0; i < 100; i++) {
  world.frame();
}

Install

npm i fysx

Getting Started

Check out the examples in the examples folder.

Overview

FYSX's physics algorithm is based on Verlet integration.

Vertex

A Vertex is a single particle in space. It has a position and a previous position (which is used to calculate it's velocity).

Constraint

A Constraint is a "connection" between one or more vertices. They come in different types. They usually apply a force to one or more of the "connected" vertices depending on their current state.

Types of constraints:

  • Distance Constraint: Tries to keep two vertices at a constant distance for each other by pushing/pulling them towards/from one another.
  • Leash Constraint: Force one vertex to stay within a radius of the other vertex by pulling the vertex inside the radius when it's outside.
  • Pin Constraint: Pins a vertex to a point in space. The vertex is forced to stay at that point at all times.

Edge

An Edge is a "solid" line between two vertices. Edges and vertices are the only things that can collide with each other (a collision is always between an edge and a vertex).

Body

Body is a group of vertices, constraints and edges.

World

A World is where all the vertices, constraints, edges and bodies live. Only physical objects in the same world can interact with each other.

Links

npm page

About

Extensible 2D Physics Library for the Web & Node

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published