diff --git a/CHANGELOG.rst b/CHANGELOG.rst index 163470d..cc7b782 100644 --- a/CHANGELOG.rst +++ b/CHANGELOG.rst @@ -2,6 +2,33 @@ Changelog ========= +v2.2.4 (03-11-2017) +------------------- + +Fix +~~~ +- Fixed #21. [Jordan Dalton] + + Player location and data is now guaranteed too be sent to the sockets. +- Fixed linux post-build errors. [Jordan Dalton] + + Fuck Visual Studio... I added the condition for a reason! +- Fixed async issues. [Jordan Dalton] + + Ok. So, last update broke when multiple people connected because the writelock wasn't being re-set to 0. Hopefully this design keeps everything in sync and doesn't crash. + + Update changelog + +Other +~~~~~ +- Merge pull request #20 from TGRHavoc/develop. [Jordan Dalton] + + Fixed async issues +- Merge pull request #19 from TGRHavoc/develop. [Jordan Dalton] + + v2.2.2 + + v2.2.3 (02-11-2017) ------------------- diff --git a/src/Live Map/Live Map.csproj b/src/Live Map/Live Map.csproj index 5d5aca7..b254b08 100644 --- a/src/Live Map/Live Map.csproj +++ b/src/Live Map/Live Map.csproj @@ -81,9 +81,7 @@ - COPY /Y "$(TargetPath)" "F:\fx-server\resources\live_map\server" -COPY /Y "$(TargetDir)\deniszykov.WebSocketListener.dll" "F:\fx-server\resources\live_map" -COPY /Y "$(TargetDir)\Newtonsoft.Json.dll" "F:\fx-server\resources\live_map" +