• Functions
  • set_vehicle_model_alpha
  • set_char_model_alpha
  • set_object_model_alpha
  • get_entity_type_and_class
  • get_vehicle_number_of_collided_entites
  • get_char_number_of_collided_entites
  • get_object_number_of_collided_entites
  • get_vehicle_collided_entites
  • get_char_collided_entites
  • get_object_collided_entites
  • set_car_window_state
  • get_char_max_health
  • get_circles_intersection
  • get_model_txd_id
  • get_model_crc32_key
  • draw_temporary_shadow
  • draw_permanent_shadow
  • draw_light
  • draw_corona
  • draw_corona_ex
  • get_sun_colors
  • get_sun_size
  • get_sun_screen_coordinates
  • get_sun_world_position
  • get_current_weather
  • get_traffic_lights_color
  • get_car_light_damage_status
  • set_car_light_damage_status
  • get_vehicle_class
  • get_vehicle_dummy_element_position
  • create_projectile
  • get_game_volume
  • get_collision_between_points
  • draw_spotlight
  • draw_rect
  • draw_rect_with_gradient
  • get_all_objects
  • get_all_characters
  • get_all_vehicles
  • get_object_matrix
  • get_char_matrix
  • get_vehicle_matrix
  • draw_text
  • Enums
  • car_light
  • collision_check_flag
  • corona_texture
  • entity_class
  • entity_type
  • light_type
  • shadow_texture
  • shadow_type
  • vehicle_class
  • vehicle_subclass
  • vehicle_dummy
  • vehicle_window