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godot-colorblindness

A colorblindness simulator to help you design for everyone.

The color calculations I use are heavily based on:

The Godot Ishihara plate has been generated with this tool.

Usage

  • Install the plugin through Godot's AssetLib
  • Activate it from the Plugin menu (AssetLib => Plugins button)
  • This adds a new control called Colorblindness under Node.
  • Create a new CanvasLayer and add a Colorblindness control to it in your scene.
  • Specify the Type property (eg. Deuteranopia)

Everything that renders under the control will appear tinted to match your selected color-blindness mode.

Sample

The following sample shows normal vision, Protanopia, Deuteranopia, and Tritanopia (in that order).

normal vision Normal vision

Protanopia Protanopia

Deuteranopia Deuteranopia

Tritanopia Tritanopia

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Entry for the Triple Trijam 2020

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