diff --git a/Makefile b/Makefile index 18f8065e4..1e0f4d441 100644 --- a/Makefile +++ b/Makefile @@ -79,9 +79,9 @@ AFILES = $(foreach dir,$(SOURCES),$(wildcard $(dir)/*.MIP)) #CFILES = GAME/CAMERA.C GAME/OBJLIGHT.C SPEC_PSX/SPUSOUND.C SPEC_PSX/LOAD_LEV.C SPEC_PSX/GPU.C SPEC_PSX/PSXMAIN.C SPEC_PSX/LOADSAVE.C SPEC_PSX/PROFILE.C SPEC_PSX/MEMCARD.C SPEC_PSX/REQUEST.C SPEC_PSX/SPECIFIC.C SPEC_PSX/MALLOC.C SPEC_PSX/3D_GEN.C SPEC_PSX/DRAWSPKS.C SPEC_PSX/MOVIE.C SPEC_PSX/CD.C SPEC_PSX/3D_OBJ.C SPEC_PSX/ROOMLOAD.C SPEC_PSX/PSXINPUT.C SPEC_PSX/DRAWPHAS.C SPEC_PSX/PSOUTPUT.C SPEC_PSX/FILE.C SPEC_PSX/SETUP.C GAME/ROPE.C GAME/DELSTUFF.C GAME/SAVEGAME.C GAME/SOUND.C GAME/JOBY5.C GAME/MISSILE.C GAME/TOWER2.C GAME/RICH2.C GAME/OBJECTS.C GAME/EFFECTS.C GAME/LARACLMB.C GAME/SPHERE.C GAME/TOMB4FX.C GAME/RAT.C GAME/RICH3.C GAME/ANDREA1.C GAME/ITEMS.C GAME/ANDY1.C GAME/FLMTORCH.C GAME/MAFIA2.C GAME/ANDY3.C GAME/FOOTPRNT.C GAME/TOWER3.C GAME/CODEWAD.C GAME/SWITCH.C GAME/HAIR.C GAME/JOBY1.C GAME/ANDREA2.C GAME/ANDREA3.C GAME/LARASWIM.C GAME/RICHCUT2.C GAME/JOBY4.C GAME/TEXT.C GAME/FONT.C GAME/DEBRIS.C GAME/SPOTCAM.C GAME/GAMEFLOW.C GAME/LOT.C GAME/DELTAPAK.C GAME/JOBY2.C GAME/PICKUP.C GAME/ANIM.C GAME/ANDY2.C GAME/BOX.C GAME/JOBY3.C GAME/TWOGUN.C GAME/TRAPS.C GAME/COLLIDE.C GAME/PEOPLE.C GAME/NEWINV2.C GAME/LARAFLAR.C GAME/LARAMISC.C GAME/LARA1GUN.C GAME/LARA2GUN.C GAME/LARASURF.C GAME/GUARDIAN.C GAME/TOWER1.C GAME/CONTROL.C GAME/DRAW.C GAME/EFFECT2.C GAME/DOOR.C GAME/RICH1.C GAME/LARA.C GAME/HYDRA.C GAME/LARAFIRE.C GAME/HEALTH.C ##Same as original -CFILES = SPEC_PSX/PSXMAIN.C SPEC_PSX/SPUSOUND.C GAME/OBJLIGHT.C SPEC_PSX/GPU.C SPEC_PSX/LOAD_LEV.C GAME/GAMEFLOW.C GAME/CONTROL.C GAME/TEXT.C GAME/DELSTUFF.C GAME/DELTAPAK.C GAME/DOOR.C GAME/DRAW.C GAME/BOX.C GAME/CAMERA.C GAME/COLLIDE.C GAME/ITEMS.C GAME/DEBRIS.C GAME/SPOTCAM.C GAME/EFFECT2.C GAME/TOMB4FX.C GAME/EFFECTS.C GAME/FLMTORCH.C GAME/HAIR.C GAME/HEALTH.C GAME/NEWINV2.C GAME/LARAFIRE.C GAME/LARAFLAR.C GAME/LARA1GUN.C GAME/LARA2GUN.C GAME/LARACLMB.C GAME/LARASWIM.C GAME/LARASURF.C GAME/LOT.C GAME/LARAMISC.C GAME/MISSILE.C GAME/OBJECTS.C GAME/PEOPLE.C GAME/SAVEGAME.C GAME/SOUND.C GAME/SPHERE.C GAME/SWITCH.C GAME/PICKUP.C SPEC_PSX/3D_GEN.C SPEC_PSX/CD.C GAME/TRAPS.C SPEC_PSX/FILE.C SPEC_PSX/MALLOC.C SPEC_PSX/3D_OBJ.C SPEC_PSX/PSXINPUT.C SPEC_PSX/ROOMLOAD.C SPEC_PSX/DRAWSPKS.C SPEC_PSX/PSOUTPUT.C SPEC_PSX/SPECIFIC.C SPEC_PSX/PROFILE.C SPEC_PSX/MEMCARD.C SPEC_PSX/LOADSAVE.C SPEC_PSX/REQUEST.C SPEC_PSX/DRAWPHAS.C SPEC_PSX/MOVIE.C GAME/CODEWAD.C SPEC_PSX/TITSEQ.C GAME/LION.C GAME/LARA.C +CFILES = SPEC_PSX/PSXMAIN.C SPEC_PSX/SPUSOUND.C GAME/OBJLIGHT.C SPEC_PSX/GPU.C SPEC_PSX/LOAD_LEV.C GAME/GAMEFLOW.C GAME/CONTROL.C GAME/TEXT.C GAME/DELSTUFF.C GAME/DELTAPAK.C GAME/DOOR.C GAME/DRAW.C GAME/BOX.C GAME/CAMERA.C GAME/COLLIDE.C GAME/ITEMS.C GAME/DEBRIS.C GAME/SPOTCAM.C GAME/EFFECT2.C GAME/TOMB4FX.C GAME/EFFECTS.C GAME/FLMTORCH.C GAME/HAIR.C GAME/HEALTH.C GAME/NEWINV2.C GAME/LARAFIRE.C GAME/LARAFLAR.C GAME/LARA1GUN.C GAME/LARA2GUN.C GAME/LARACLMB.C GAME/LARASWIM.C GAME/LARASURF.C GAME/LOT.C GAME/LARAMISC.C GAME/MISSILE.C GAME/OBJECTS.C GAME/PEOPLE.C GAME/SAVEGAME.C GAME/SOUND.C GAME/SPHERE.C GAME/SWITCH.C GAME/PICKUP.C SPEC_PSX/3D_GEN.C SPEC_PSX/CD.C GAME/TRAPS.C SPEC_PSX/FILE.C SPEC_PSX/MALLOC.C SPEC_PSX/3D_OBJ.C SPEC_PSX/PSXINPUT.C SPEC_PSX/ROOMLOAD.C SPEC_PSX/DRAWSPKS.C SPEC_PSX/PSOUTPUT.C SPEC_PSX/SPECIFIC.C SPEC_PSX/PROFILE.C SPEC_PSX/MEMCARD.C SPEC_PSX/LOADSAVE.C SPEC_PSX/REQUEST.C SPEC_PSX/DRAWPHAS.C SPEC_PSX/MOVIE.C GAME/CODEWAD.C GAME/LION.C GAME/LARA.C #CFILES = SPEC_PSX/PSXMAIN.C GAME/GAMEFLOW.C GAME/CONTROL.C GAME/TEXT.C GAME/LARA.C GAME/DELSTUFF.C GAME/DELTAPAK.C GAME/DOOR.C GAME/DRAW.C GAME/BOX.C GAME/CAMERA.C GAME/COLLIDE.C GAME/ITEMS.C GAME/DEBRIS.C GAME/SPOTCAM.C GAME/EFFECT2.C GAME/TOMB4FX.C GAME/EFFECTS.C GAME/FLMTORCH.C GAME/HAIR.C GAME/HEALTH.C GAME/NEWINV2.C GAME/LARAFIRE.C GAME/LARAFLAR.C GAME/LARA1GUN.C GAME/LARA2GUN.C GAME/LARACLMB.C GAME/LARASWIM.C GAME/LARASURF.C GAME/LOT.C GAME/LARAMISC.C GAME/MISSILE.C GAME/OBJECTS.C GAME/PEOPLE.C GAME/SAVEGAME.C GAME/SOUND.C GAME/SPHERE.C GAME/SWITCH.C GAME/PICKUP.C GAME/OBJLIGHT.C SPEC_PSX/3D_GEN.C SPEC_PSX/CD.C GAME/TRAPS.C SPEC_PSX/GPU.C SPEC_PSX/FILE.C SPEC_PSX/MALLOC.C SPEC_PSX/3D_OBJ.C SPEC_PSX/PSXINPUT.C SPEC_PSX/ROOMLOAD.C SPEC_PSX/LOAD_LEV.C SPEC_PSX/DRAWSPKS.C SPEC_PSX/PSOUTPUT.C SPEC_PSX/SPECIFIC.C SPEC_PSX/PROFILE.C SPEC_PSX/MEMCARD.C SPEC_PSX/SPUSOUND.C SPEC_PSX/LOADSAVE.C SPEC_PSX/REQUEST.C SPEC_PSX/DRAWPHAS.C SPEC_PSX/SETUP.C SPEC_PSX/MOVIE.C GAME/CODEWAD.C GAME/ROPE.C GAME/JOBY5.C GAME/TOWER2.C GAME/RICH2.C GAME/RAT.C GAME/RICH3.C GAME/ANDREA1.C GAME/ANDY1.C GAME/MAFIA2.C GAME/ANDY3.C GAME/FOOTPRNT.C GAME/TOWER3.C GAME/JOBY1.C GAME/ANDREA2.C GAME/ANDREA3.C GAME/RICHCUT2.C GAME/JOBY4.C GAME/FONT.C GAME/JOBY2.C GAME/ANIM.C GAME/ANDY2.C GAME/JOBY3.C GAME/TWOGUN.C GAME/GUARDIAN.C GAME/TOWER1.C GAME/RICH1.C GAME/HYDRA.C -RFILES = GAME/JOBY5.C GAME/SETUP.C GAME/ANDY3.C +RFILES = GAME/JOBY5.C GAME/SETUP.C GAME/ANDY3.C SPEC_PSX/TITSEQ.C #--------------------------------------------------------------------------------- # Generate file names for object binaries