diff --git a/CHANGELOG.md b/CHANGELOG.md index 6031a5c29..7836580ab 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -75,6 +75,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel ### Removed - Removed radio tab in shop UI +- Removed `round_restart`, `round_selected` and `round_started` MStack messages to reduce message spawm (by @TimGoll) - Removed the old tips panel visible to spectators (moved to the new loading screen) (by @TimGoll) ### Breaking Changes diff --git a/gamemodes/terrortown/gamemode/server/sv_main.lua b/gamemodes/terrortown/gamemode/server/sv_main.lua index 9b17ffca7..d99f1e2dd 100644 --- a/gamemodes/terrortown/gamemode/server/sv_main.lua +++ b/gamemodes/terrortown/gamemode/server/sv_main.lua @@ -1249,8 +1249,6 @@ function BeginRound() -- anymore. roleselection.SelectRoles() - LANG.Msg("round_selected") - -- Edge case where a player joins just as the round starts and is picked as -- traitor, but for whatever reason does not get the traitor state msg. So -- re-send after a second just to make sure everyone is getting it. @@ -1275,7 +1273,6 @@ function BeginRound() -- Sound start alarm SetRoundState(ROUND_ACTIVE) - LANG.Msg("round_started") ServerLog("Round proper has begun...\n") events.Trigger(EVENT_SELECTED) diff --git a/lua/terrortown/lang/en.lua b/lua/terrortown/lang/en.lua index 98596cf4d..3e24a15aa 100644 --- a/lua/terrortown/lang/en.lua +++ b/lua/terrortown/lang/en.lua @@ -26,9 +26,6 @@ L.traitors = "Team Traitor" L.round_minplayers = "Not enough players to start a new round..." L.round_voting = "Vote in progress, delaying new round by {num} seconds..." L.round_begintime = "A new round begins in {num} seconds. Prepare yourself." -L.round_selected = "The Traitors have been selected." -L.round_started = "The round has begun!" -L.round_restart = "The round has been forced to restart by an admin." L.round_traitors_one = "Traitor, you stand alone." L.round_traitors_more = "Traitor, these are your allies: {names}"