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OSX version - headcount #90

Closed
TTimo opened this Issue · 33 comments

9 participants

@TTimo
Owner

http://www.urbanterror.info/forums/topic/28697-gtk-radiant-is-back-under-active-development/page__pid__330489__st__10#entry330489

Using macports? Building from source, or providing a binary package?

If you would use OSX builds of GtkRadiant, or if you are interested in helping the programming side of making an OSX release, post on this task with the following information:

  • Are you a programmer or a level designer
  • What game(s) do you map for
  • Your OSX version and hardware
  • How badly you want an OSX build
  • Do you have macports installed, how much do you use it
  • If you are a programmer, what are your suggestions for the OSX version
@banksy7

I am a level developer, I use OSX, and I really want an updated version of the 1.4 mac port. I have Xquartz and Xcode installed, and use them every day. Bascially want an OSX version of 1.6 with the same features, and without any glitches.

@TTimo
Owner

banksy7: what OSX release, and what game(s) do you map for?

@banksy7

Lion. I map for urban terror and tremulous/unvanquished

@0bsidian

My Mac kicked the bucket, but should be getting an upgrade soon. Will probably be running Lion/Mountain Lion. I can probably do testing for Quake 3/Quake Live.

Edit:
Mountain Lion
Mid-2012 Macbook Air 13"
2.0GHz Intel Dual-Core Core i7, 256GB SSD, 8GB RAM

@Dougy1992

Are you a programmer or a level designer?

Level Designer

What game(s) do you map for?

Urban Terror

Your OSX version and hardware?

Mac OSX 10.5.8 PowerPC Mac, 512 mb ram.

How badly you want an OSX build?

I really want it...

Do you have macports installed, how much do you use it?

Yes, every day for compiling different binaries and keeping different tools up-to-date.

If you are a programmer, what are your suggestions for the OSX version?

I'm not a programmer but a suggestion would be to make Urban Terror a built in mapping game other than having to choose: Quake III Arena/Quake III Team Arena.

@banksy7

Yes similar to that of net radiant. Net radiant has all the essential files for tremulous already in it. So it would be nice to if radiant had all the files for urt already added in. Plus maybe another graph level. So we edit even smaller objects?

@KAS80

Hey Peepz…

Are you a programmer or a level designer

  • I am a Level Designer

What game(s) do you map for

  • Urban Terror

Your OSX version and hardware

  • Macbook Pro 2.53 Ghz / 4 GB Ram / Version 10.6.8 (Snow Leopard)

How badly you want an OSX build

  • I really need it, bcz im running NetRadiant with XQuartz (X11) and it crashes every 5-10 minutes…that really SUX

Do you have macports installed, how much do you use it

  • Its installed on my Mac Server, a friend was working with it on my server…me don't have practice

If you are a programmer, what are your suggestions for the OSX version

  • Would be great if the URT Package is already in that version…like: urbanterror.game file, urbanterror.def, maybe measurment.def and the other stuff..to place weapons…etc.
@TTimo
Owner

Current code compiles out of the box on my OSX 10.7 system. Just need to use port to install dependencies (scons and gtkglext). Looks like it would be rather straightforward to contribute a ports file.

@banksy7

I am very much looking forward to this :D

@jdolan
Collaborator

I'm a programmer (Quake2World maintainer) and rather poor level designer. I develop on a Mac, and I've produced distributable packages for Quake2World for Mac -- which builds using Macports dependencies.

I'll take a stab at producing a Mac .app build script for Radiant over the next week or two. I'm traveling, so it might be a bit before I have a chunk of time to spend on this.

@jdolan
Collaborator

Just an update, after about an hour of fiddling around, and some helpful answers from TTimo, I have GtkRadiant running on my Mac -- with Quake2[World] support.

Screen Shot 2013-01-02 at 5 44 27 PM

@JanSimek

Are you a programmer or a level designer: neither, really
What game(s) do you map for: Wolfenstein: Enemy Territory
Your OSX version and hardware: MacBook Pro, 10.8
How badly you want an OSX build: my life doesn't depend on it
Do you have macports installed, how much do you use it: I use homebrew instead
If you are a programmer, what are your suggestions for the OSX version: use Qt instead of that ugly Gtk :-)

@IVXCVI

Are you a programmer or a level designer:

  • I dabble in both. I am teaching myself Javascript and Python. I currently am learning how to map for the Source engine.

What game(s) do you map for:

  • I would use MacRadiant to map for Jedi Outcast primarily.

Your OSX version and hardware:

  • Snow Leopard 1.6.8 on a 2011 Macbook Pro 17"

How badly you want an OSX build:

  • It would be pretty cool; especially if it was capable of working with most games that use Radiant as their map editors. But if it's not in the cards, I have Hammer and Source to fall back on.

Do you have macports installed, how much do you use it:

  • I currently disabled MacPorts in favor of Homebrew. I don't use either overly often. When I do, it's for command-line tools like MacVim or Git

If you are a programmer, what are your suggestions for the OSX version:

  • I don't know enough to make any suggestions
@jdolan
Collaborator

Just an update, I have found that the X11 which ships with Lion and lower suffers from a bug which manifests in the GtkRadiant texture browser:

http://xquartz.macosforge.org/trac/ticket/438

This is the culprit behind the glXMakeCurrent() failed messages in the Radiant log, too. As you can see in that ticket, a fix was implemented in XQuartz 2.6.3.

I was able to get the texture browser working more or less okay on OS X Lion by installing the latest XQuartz release (2.7.4) directly from the XQuartz website. The version of XQuartz available through Macports (xorg-server) was not stable for me at all -- I would avoid it.

Install XQuartz 2.7.4 or better, logout and login to activate it, and you should be good to go.


Note that we're still seeing the same error messages in the Radiant log, but the texture browser continues to function. However, it does suffer from some strange delay when opening it, even on subsequent openings.

We're also seeing GL_ERROR's in the Radiant console.. so, definitely some OpenGL state issues to sort out on Mac still, but this is much closer to being usable with XQuartz.

@jdolan
Collaborator

Here's an excerpt of the console log. This bunch of errors is repeatedly spat out whenever I open the texture browser:

(radiant.bin:77718): GdkGLExt-WARNING **: glXMakeCurrent() failed
Jun  2 13:27:45 Jay-Dolans-MacBook-Pro.local radiant.bin[77718] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Jun  2 13:27:45 Jay-Dolans-MacBook-Pro.local radiant.bin[77718] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Jun  2 13:27:45 Jay-Dolans-MacBook-Pro.local radiant.bin[77718] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa3
Jun  2 13:27:45 Jay-Dolans-MacBook-Pro.local radiant.bin[77718] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa3
Jun  2 13:27:45 Jay-Dolans-MacBook-Pro.local radiant.bin[77718] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa3

And here's an excerpt of the Radiant console log:

ERROR: glXMakeCurrent failed..
 Please restart Radiant if the Texture view is not working
Warning: OpenGL Error Unknown error
Warning: OpenGL Error Unknown error
Warning: OpenGL Error Unknown error
Warning: OpenGL Error Unknown error
Warning: OpenGL Error Unknown error

Again, a set of errors like this is generated each time the texture browser is opened.

@jdolan
Collaborator

Anyone interested in test-driving GtkRadiant on Mac can give this a spin:

http://jdolan.dyndns.org/tmp/GtkRadiant-1.6.4.dmg

Please report back with any issues you have. I'll be trying to wrap this up for the 1.6.4 release.

@0bsidian

Nice. Any special instructions? Does this just install a .app or does it require Macports, etc.?

@jdolan
Collaborator

You will be able to just install and run the app on any 10.6-10.8 box. Unfortunately I realized yesterday that I'm missing some FontConfig config file or something. Need to sort that out.

@jdolan
Collaborator

The .app has been updated (same URL) if you wanna give it another shot.

@KAS80

NICE :D

I will give it a Try!!!!
Thanks a lot

Edit: Okay…something is not working for me.
My Mac running on 10.6.8
The app is Bouncing 1 time at the Dock…and nothing more happen….!?

@0bsidian

Same issue, application doesn't seem to start, no error messages. 10.8.4

@jdolan
Collaborator

Interesting. I was able to start the application last night on my wife's MB Air and it wanted to run without issue. The only problem was the fonts missing / misconfigured (which this morning's build attempts to address).

You should run Console.app and capture the output once you launch Radiant. You'll see something like:

Starting Radiant in /Applications/GtkRadaint.app/Contents/Resources

As the first line of useful output. Paste everything you see after that here.

@jdolan
Collaborator

Also what version of X11 are you guys using? I'm running the latest XQuartz release, my wife's Air is running the stock Apple X11 -- so I think it works on either, but it's worth confirming.

@KAS80

28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] Starting GtkRadiant in /Applications/GtkRadiant.app
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + resources=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export FONTCONFIG_PATH=/Applications/GtkRadiant.app/Contents/Resources/etc/fonts
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + FONTCONFIG_PATH=/Applications/GtkRadiant.app/Contents/Resources/etc/fonts
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export FC_DEBUG=1024
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + FC_DEBUG=1024
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GDK_GL_LIBGL_PATH=/Applications/GtkRadiant.app/Contents/Resources/lib/libGL.1.dylib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GDK_GL_LIBGL_PATH=/Applications/GtkRadiant.app/Contents/Resources/lib/libGL.1.dylib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GDK_GL_LIBGLU_PATH=/Applications/GtkRadiant.app/Contents/Resources/lib/libGLU.1.dylib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GDK_GL_LIBGLU_PATH=/Applications/GtkRadiant.app/Contents/Resources/lib/libGLU.1.dylib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GDK_PATH=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GDK_PATH=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GDK_PIXBUF_MODULE_FILE=/Applications/GtkRadiant.app/Contents/Resources/etc/gtk-2.0/gdk-pixbuf.loaders
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GDK_PIXBUF_MODULE_FILE=/Applications/GtkRadiant.app/Contents/Resources/etc/gtk-2.0/gdk-pixbuf.loaders
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GOBJECT_PATH=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GOBJECT_PATH=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GTK_DATA_PREFIX=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GTK_DATA_PREFIX=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GTK_EXE_PREFIX=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GTK_EXE_PREFIX=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export GTK_PATH=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + GTK_PATH=/Applications/GtkRadiant.app/Contents/Resources
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export PANGO_SYSCONFDIR=/Applications/GtkRadiant.app/Contents/Resources/etc
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + PANGO_SYSCONFDIR=/Applications/GtkRadiant.app/Contents/Resources/etc
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + export PANGO_LIBDIR=/Applications/GtkRadiant.app/Contents/Resources/lib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + PANGO_LIBDIR=/Applications/GtkRadiant.app/Contents/Resources/lib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + cd /Applications/GtkRadiant.app/Contents/Resources/install
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant[1287] + set +x
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant + ./radiant.bin
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant dyld: Symbol not found: __tlv_bootstrap
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant Referenced from: /Applications/GtkRadiant.app/Contents/Resources/install/./../lib/libpixman-1.0.dylib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant Expected in: /usr/lib/libSystem.B.dylib
28.06.13 16:38:45 [0x0-0x5b05b].org.icculus.gtkradiant in /Applications/GtkRadiant.app/Contents/Resources/install/./../lib/libpixman-1.0.dylib
28.06.13 16:38:48 ReportCrash[1292] Saved crash report for radiant.bin[1290] version ??? (???) to /Users/deejaykas/Library/Logs/DiagnosticReports/radiant.bin_2013-06-28-163848_DeeJay-KASs-MacBook-Pro.crash

X11 Version: XQuartz 2.3.6 (xorg-server 1.4.2-apple56)

@jdolan
Collaborator

Oh boy! That looks fun and obscure!

/usr/lib/libSystem.B.dylib

Is (obviously) provided by the system. I'm not sure what I can do to get around that. Maybe my builds will only work on 10.7. Will investigate.

@jdolan
Collaborator

I've heard from several folks on 10.7 and 10.8. that the latest build works for them. I'm not sure what to do for 10.6 users. Maybe someone with a 10.6 install could try running my build script. If you have Macports installed, building my .app is not very difficult. One word of warning, be sure your system is already using:

LDFLAGS=-headerpad_max_install_names

Or you'll just end up having to recompile things.

@jdolan
Collaborator

@TTimo Are you onboard with my change to use GDK_GL_LIBGL_PATH to resolve libGL? I think this is better than the two paths already in GtkRadiant:

  • Taking in --libgl on the command line
  • Honoring our own environment variable Q3R_LIBGL

It's imperative that we use the same libGL as GtkGLExt, so I prefer that we just piggyback on their environment variable. That's how my launcher script now works. I'd like to remove the two aforementioned code paths. Do you know of any official builds that rely on them?

@TTimo
Owner

Yep that's fine @jdolan I merged the code changes. Trying to compile the mac build is failing for me because of the headerpad thing. Has a problem with libpangocairo .. you seem to suggest some system wide setup change and recompile is needed, can you expand on that?

@jdolan
Collaborator

That's right. I ran into the same issue locally. The solution was to:

export LDFLAGS=-headerpad_max_install_names

Then:

sudo port clean --work --archive pango 
sudo port -n upgrade --force pango

This will force a recompile of pango with longer header padding.

Repeat for any other ports that give this error. For me, I think pango was the only one.

@TTimo
Owner

fixed up macports, but the app packaging is still failing:
https://gist.github.com/TTimo/5891883

@airscout

It looks like I'm a little late to the party.

Are you a programmer or a level designer

More level designer-ish.

What game(s) do you map for

Urban Terror.

Your OSX version and hardware

10.8.3 on a Core i5/Nvidia based Hackintosh desktop.

How badly you want an OSX build

Reliable binaries and/or source from an active community would be swell as NetRadiant has become increasingly difficult to build.

Do you have macports installed, how much do you use it

Yes, regularly.

If you are a programmer, what are your suggestions for the OSX version

While @jdolan has recently done great work getting everything into a working bundle, I think the ultimate product would be a self-contained OSX version with native menus and no X11 requirement. See: GtkOSXApplication.

@jdolan
Collaborator

Knock yourself out :dancers:

@jdolan
Collaborator

A brief guide for compiling on OSX is now available in Git:
https://github.com/TTimo/GtkRadiant/tree/master/apple/README.md

@jdolan jdolan closed this
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