Quake 1 Support #290
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Looks good and straightforward. However in order to add quake1 back as an officially supported release in 1.6, I would need to be able to list you as our official quake1 expert / maintainer on http://icculus.org/gtkradiant/developers.html#contributors - are you ok with that? |
TTimo
merged commit d9d76af into TTimo:master May 29, 2015
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Thanks! I'm fine with being the quake1 maintainer. Also there are two other tasks I didn't do:
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ericwa commentedMay 28, 2015
Pretty simple patch, most of the work was testing and making a gamepack.
I did some basic testing such as:
Some user documentation:
quake/id1, and thewadextension must be lowercaseid1directory to show up in the texture menuHere is a game pack I prepared:
https://www.dropbox.com/s/uj8iewxy2q7ozmt/Q1Pack.zip?dl=0
It is based on the Quake 2 gamepack, but has a quake1.def file I got from quake community member gb. From what I understand, he added func_detail and func_group to a file from Alexander Malmberg which was extracted from the original QuakeC. So it should be under the GPL.
I wasn't able to get the .ent file from http://svn.icculus.org/gtkradiant-gamepacks/Q1Pack/trunk/q1.game/id1/ to load, otherwise I would have used that.