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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qcommon/unzip.h"
#include "l_utils.h"
#define QFILETYPE_UNKNOWN 0x8000
#define QFILETYPE_PAK 0x0001
#define QFILETYPE_PK3 0x0002
#define QFILETYPE_BSP 0x0004
#define QFILETYPE_MAP 0x0008
#define QFILETYPE_MDL 0x0010
#define QFILETYPE_MD2 0x0020
#define QFILETYPE_MD3 0x0040
#define QFILETYPE_WAL 0x0080
#define QFILETYPE_WAV 0x0100
#define QFILETYPE_AAS 0x4000
#define QFILEEXT_UNKNOWN ""
#define QFILEEXT_PAK ".PAK"
#define QFILEEXT_PK3 ".PK3"
#define QFILEEXT_SIN ".SIN"
#define QFILEEXT_BSP ".BSP"
#define QFILEEXT_MAP ".MAP"
#define QFILEEXT_MDL ".MDL"
#define QFILEEXT_MD2 ".MD2"
#define QFILEEXT_MD3 ".MD3"
#define QFILEEXT_WAL ".WAL"
#define QFILEEXT_WAV ".WAV"
#define QFILEEXT_AAS ".AAS"
//for Sin packs
#define MAX_PAK_FILENAME_LENGTH 120
#define SINPAKHEADER (('K'<<24)+('A'<<16)+('P'<<8)+'S')
typedef struct
{
char name[MAX_PAK_FILENAME_LENGTH];
int filepos, filelen;
} dsinpackfile_t;
typedef struct quakefile_s
{
char pakfile[MAX_PATH];
char filename[MAX_PATH];
char origname[MAX_PATH];
int zipfile;
int type;
int offset;
int length;
unz_s zipinfo;
struct quakefile_s *next;
} quakefile_t;
//returns the file extension for the given type
char *QuakeFileTypeExtension(int type);
//returns the file type for the given extension
int QuakeFileExtensionType(char *extension);
//return the Quake file type for the given file
int QuakeFileType(char *filename);
//returns true if the filename complies to the filter
int FileFilter(char *filter, char *filename, int casesensitive);
//find Quake files using the given filter
quakefile_t *FindQuakeFiles(char *filter);
//load the given Quake file, returns the length of the file
int LoadQuakeFile(quakefile_t *qf, void **bufferptr);
//read part of a Quake file into the buffer
int ReadQuakeFile(quakefile_t *qf, void *buffer, int offset, int length);