2 bugs in overlay code (and splatter overlay by extension) #87

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GavJenks opened this Issue Nov 2, 2012 · 3 comments

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GavJenks commented Nov 2, 2012

  1. When you overlay with powder, it leaves a block of air first and then overlays. All blocks overlaid with powder should be exactly one y level lower than they are now (currently you have to tediously use gravel first, let it fall, then change it into what you want...)

  2. when "/b over all" mode is turned on, the depth parameter stops working. E.g., if I have "all" mode on, and depth = 3, it will just act as if depth was set to 1 instead. Both should be able to work simultaneously.

@ghost ghost assigned Monofraps Nov 2, 2012

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GavJenks Nov 2, 2012

update: when "all" mode is on, splatter overlay also stops growing (i.e., growth parameter doesn't matter, just creates one block at every seed only)

GavJenks commented Nov 2, 2012

update: when "all" mode is on, splatter overlay also stops growing (i.e., growth parameter doesn't matter, just creates one block at every seed only)

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Monofraps Nov 2, 2012

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If you found two bugs, why don't you create two issues?

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Monofraps commented Nov 2, 2012

If you found two bugs, why don't you create two issues?

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GavJenks Nov 2, 2012

Well they both had to do with depth problems in the exact same brush... so quite possibly related.

GavJenks commented Nov 2, 2012

Well they both had to do with depth problems in the exact same brush... so quite possibly related.

@gabizou gabizou closed this Dec 11, 2014

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