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2 bugs in overlay code (and splatter overlay by extension) #87

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GavJenks opened this Issue · 3 comments

3 participants

@GavJenks

1) When you overlay with powder, it leaves a block of air first and then overlays. All blocks overlaid with powder should be exactly one y level lower than they are now (currently you have to tediously use gravel first, let it fall, then change it into what you want...)

2) when "/b over all" mode is turned on, the depth parameter stops working. E.g., if I have "all" mode on, and depth = 3, it will just act as if depth was set to 1 instead. Both should be able to work simultaneously.

@Monofraps Monofraps was assigned
@GavJenks

update: when "all" mode is on, splatter overlay also stops growing (i.e., growth parameter doesn't matter, just creates one block at every seed only)

@Monofraps
Collaborator

If you found two bugs, why don't you create two issues?

@GavJenks

Well they both had to do with depth problems in the exact same brush... so quite possibly related.

@gabizou gabizou closed this
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