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Compilation Guide | ||
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TVTower uses a custom Module for sound: "MaxMod2.mod". | ||
This module uses the cross platform library "RtAudio" | ||
which implies on the compilation flag: | ||
"exceptions -fexceptions" | ||
This cannot be handled with normal Blitzmax-BMK ("Compiler"). | ||
Same is for configuring it using our sourcecode. | ||
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Only way to achieve it is compiling it as a BlitzMax module. | ||
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MaxMod2 Install Guide | ||
--------------------- | ||
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a) Extraction: | ||
- extract {PROJECT}/source/external/maxmod2_lite.mod.zip | ||
to {BLITZMAX_DIRECTORY}/mod | ||
- result is: | ||
{BLITZMAX_DIRECTORY}/mod/maxmod2.mod | ||
{BLITZMAX_DIRECTORY}/mod/maxmod2.mod/maxmod2.mod | ||
{BLITZMAX_DIRECTORY}/mod/maxmod2.mod/ogg.mod | ||
{BLITZMAX_DIRECTORY}/mod/maxmod2.mod/rtaudio.mod | ||
{BLITZMAX_DIRECTORY}/mod/maxmod2.mod/wav.mod | ||
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b) Libraries: | ||
- Windows users have to: | ||
copy MinGW/lib/libdsound.a to BlitzMax/lib/ | ||
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- Linux users have to install | ||
dev: apt-get install libasound2-dev | ||
all: apt-get install libasound2 | ||
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c) compiling the module | ||
- using a command prompt/terminal move to {BLITZMAX_DIRECTORY}/bin | ||
- Windows users issue command: bmk makemods maxmod2 | ||
- Linux users issue command: ./bmk makemods maxmod2 | ||
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Finish. | ||
Game client should now compile as usual. |
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