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FAQ
Language: [ English ] [ Deutsch ]
TWLan stands for "Tribal Wars Local Area Network".
It is a rebuild of the Tribal Wars browser game, which lets you set up and play on your own (local) server.
Yes.
Here.
See the installation guide.
If you make sure to accompany bug reports with detailed steps to reproduce the bug, and feature requests with an explanation of why that should be a core feature, then you can post them here.
No. We put restrictions in place to make this impossible.
As per the TWLan License, it is forbidden to work around these restrictions.
Fifteen people per game world.
Again, as per the TWLan License, it is forbidden to work around this restriction.
Currently, you'll have to edit the files in htdocs/config
.
Non-alpha versions will include an interface for this in the admin panel.
This might be a bad idea, currently.
If the setting you want to change does not affect the event system (such as the language, or the name/description of a world), nothing should break.
If the setting does affect the event system, however (such as world speed, or resource production), you'll have to restart the game, in order for the event system to respond to the changes.
If you're unsure, just restart, it shouldn't take long anyway.
Once we have a config editor, restarting manually will no longer be necessary.
###### Q: How can I change the language?
- Open
htdocs/config/app.json
in a text editor. - Search for the line
"lang": "de"
. - Replace
de
with your language code, e.g.en
. - Save the file.
- Open
htdocs/config/worlds/world/world.json
in a text editor. - Search for the line
"speed": 5000,
. - Replace
5000
with the desired speed. - Save the file.
- Restart the TWLan.
There is currently no easy version to do that (which is one of the reasons the current builds are "alpha").
"Advanced" users can copy the folder htdocs/config/worlds/world
to htdocs/config/worlds/world2
(for example), and use Adminer (from the admin panel) to copy all world_*
tables to world2_*
.
See step 3 of the installation guide.
When it's ready. It's as simple as that.
You can monitor the Milestones in the issue tracker to get an idea how ready it is.