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Added missing graphics, started implementing sound

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1 parent 4287d7d commit 21ccf6fafc44ac35c8422474e31b660ae68bb34f @TadCordle committed Jul 13, 2012
Showing with 460 additions and 21 deletions.
  1. BIN Speedrunning Game.suo
  2. +29 −6 Speedrunning Game/Speedrunning Game/Game1.cs
  3. +7 −0 Speedrunning Game/Speedrunning Game/Rocket.cs
  4. +1 −0 Speedrunning Game/Speedrunning Game/RocketLauncher.cs
  5. +1 −0 Speedrunning Game/Speedrunning Game/Room.cs
  6. +46 −5 Speedrunning Game/Speedrunning Game/Runner.cs
  7. +10 −0 Speedrunning Game/Speedrunning Game/Speedrunning Game.csproj.Debug.cachefile
  8. +1 −1 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/records.txt
  9. +1 −1 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/rooms/mystic.srl
  10. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/boost.xnb
  11. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/collision.xnb
  12. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/explosion.xnb
  13. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/jump.xnb
  14. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/rocket launch.xnb
  15. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/run.xnb
  16. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/deathcave.xnb
  17. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/deathfactory.xnb
  18. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/deathnight.xnb
  19. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/tilefactory.xnb
  20. +2 −2 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.application
  21. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.exe
  22. +92 −2 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.exe.manifest
  23. BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.pdb
  24. +2 −2 Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.application
  25. +10 −0 Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.csproj.FileListAbsolute.txt
  26. BIN Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.exe
  27. +92 −2 Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.exe.manifest
  28. BIN Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.pdb
  29. +10 −0 ...e/Speedrunning Game/obj/x86/Debug/cachefile-{60440FE5-1525-4C28-BE70-70DE61F91018}-targetpath.txt
  30. +66 −0 Speedrunning Game/Speedrunning GameContent/Speedrunning GameContent.contentproj
  31. +90 −0 Speedrunning Game/Speedrunning GameContent/obj/x86/Debug/ContentPipeline.xml
  32. BIN Speedrunning Game/Speedrunning GameContent/sounds/boost.wav
  33. BIN Speedrunning Game/Speedrunning GameContent/sounds/collision.wav
  34. BIN Speedrunning Game/Speedrunning GameContent/sounds/explosion.wav
  35. BIN Speedrunning Game/Speedrunning GameContent/sounds/jump.wav
  36. BIN Speedrunning Game/Speedrunning GameContent/sounds/rocket launch.wav
  37. BIN Speedrunning Game/Speedrunning GameContent/sounds/run.wav
  38. BIN Speedrunning Game/Speedrunning GameContent/tiles/deathcave.png
  39. BIN Speedrunning Game/Speedrunning GameContent/tiles/deathfactory.png
  40. BIN Speedrunning Game/Speedrunning GameContent/tiles/deathnight.png
  41. BIN Speedrunning Game/Speedrunning GameContent/tiles/tilefactory.png
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BIN Speedrunning Game.suo
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35 Speedrunning Game/Speedrunning Game/Game1.cs
@@ -14,6 +14,21 @@ namespace Speedrunning_Game
{
public class Game1 : Microsoft.Xna.Framework.Game
{
+ /* Need sounds:
+ * Player
+ * Sliding/Ziplining
+ * Damaged
+ * Finish
+ *
+ * Need music:
+ * Menu
+ * Grass
+ * Lava
+ * Night
+ * Cave
+ * Factory
+ */
+
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
@@ -32,6 +47,9 @@ public class Game1 : Microsoft.Xna.Framework.Game
public static Texture2D[] tileSet, deathWallSet;
public static Texture2D mirrorTex;
public static Texture2D[] backgrounds;
+ public static SoundEffect rocketLaunch, explosion;
+ public static SoundEffect boost, collide, jump;
+ public static SoundEffectInstance run;
public static bool exit = false;
private bool pressEscape = false;
@@ -107,14 +125,12 @@ protected override void LoadContent()
tileSet[1] = Content.Load<Texture2D>("tiles/tilelava");
tileSet[2] = Content.Load<Texture2D>("tiles/tilenight");
tileSet[3] = Content.Load<Texture2D>("tiles/tilecave");
-// tileSet[4] = Content.Load<Texture2D>("tiles/tilefactory");
- tileSet[4] = Content.Load<Texture2D>("tiles/tilestest");
+ tileSet[4] = Content.Load<Texture2D>("tiles/tilefactory");
deathWallSet[0] = Content.Load<Texture2D>("tiles/deathgrass");
deathWallSet[1] = Content.Load<Texture2D>("tiles/deathlava");
- deathWallSet[2] = Content.Load<Texture2D>("tiles/deathgrass");
-// deathWallSet[2] = Content.Load<Texture2D>("tiles/deathnight");
-// deathWallSet[3] = Content.Load<Texture2D>("tiles/deathcave");
-// deathWallSet[4] = Content.Load<Texture2D>("tiles/deathfactory");
+ deathWallSet[2] = Content.Load<Texture2D>("tiles/deathnight");
+ deathWallSet[3] = Content.Load<Texture2D>("tiles/deathcave");
+ deathWallSet[4] = Content.Load<Texture2D>("tiles/deathfactory");
mirrorTex = Content.Load<Texture2D>("tiles/mirror");
backgrounds[0] = Content.Load<Texture2D>("backgrounds/bggrass");
backgrounds[1] = Content.Load<Texture2D>("backgrounds/bglava");
@@ -125,6 +141,13 @@ protected override void LoadContent()
medalTex = Content.Load<Texture2D>("medal");
wallTex = Content.Load<Texture2D>("pixel");
+ run = Content.Load<SoundEffect>("sounds/run").CreateInstance();
+ jump = Content.Load<SoundEffect>("sounds/jump");
+ boost = Content.Load<SoundEffect>("sounds/boost");
+ collide = Content.Load<SoundEffect>("sounds/collision");
+ rocketLaunch = Content.Load<SoundEffect>("sounds/rocket launch");
+ explosion = Content.Load<SoundEffect>("sounds/explosion");
+
titlefont = Content.Load<SpriteFont>("titlefont");
msgfont = Content.Load<SpriteFont>("msgfont");
mnufont = Content.Load<SpriteFont>("mnufont");
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7 Speedrunning Game/Speedrunning Game/Rocket.cs
@@ -61,10 +61,17 @@ public Rocket(Vector2 position, float angle)
public bool Update()
{
if (hitBox.Intersects(Game1.currentRoom.Runner.hitBox))
+ {
+ Game1.explosion.Play(0.5f, 0f, 0f);
return true;
+ }
+
foreach (Wall w in Game1.currentRoom.Walls)
if (hitBox.Intersects(w.Bounds))
+ {
+ Game1.explosion.Play(0.5f, 0f, 0f);
return true;
+ }
Vector2 direction = new Vector2(Game1.currentRoom.Runner.hitBox.X - position.X, Game1.currentRoom.Runner.hitBox.Y - position.Y);
float angleTo = (float)Math.Acos(direction.X / direction.Length());
View
1 Speedrunning Game/Speedrunning Game/RocketLauncher.cs
@@ -45,6 +45,7 @@ public bool Update()
{
if (Game1.currentRoom.Runner.position.Y <= Game1.currentRoom.roomHeight)
{
+ Game1.rocketLaunch.Play(0.5f, 0f, 0f);
rocket.position.X = hitBox.X + 8;
rocket.position.Y = hitBox.Y + 16;
rocket.angle = angle;
View
1 Speedrunning Game/Speedrunning Game/Room.cs
@@ -345,6 +345,7 @@ public virtual void Update(GameTime gameTime)
// Restart the current level when R is pressed
if (Keyboard.GetState().IsKeyDown(Keys.R) && rcheck)
{
+ // Play damaged sound
if (custom)
Game1.currentRoom = new Room("Content\\rooms\\" + levelName + ".srl");
else
View
51 Speedrunning Game/Speedrunning Game/Runner.cs
@@ -6,6 +6,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
+using Microsoft.Xna.Framework.Audio;
using Game_Maker_Library;
@@ -28,6 +29,7 @@ public class Runner
jumppresscheck, wallpresscheck; // A bunch of ballers
private ZipLine zippingLine; // Current zipline being used
private FloatingPlatform platform; // Current platform standing on
+ private float prevPlatSpeed;
private Box heldBox;
private int healthTracker; // Health variable and timer used for health regeneration
private int crushCount; // Used to fix crushing glitch
@@ -58,6 +60,7 @@ public Runner(Vector2 position)
controllable = true; // CHANGE THIS WHEN (if) COUNT DOWN IS IMPLEMENTED
jumppresscheck = false;
wallpresscheck = false;
+ prevPlatSpeed = 0;
// Set up hit boxes
this.hitBox = new Rectangle((int)position.X + 16, (int)position.Y, 32, 64);
@@ -106,7 +109,13 @@ public void Update()
velocity.Y += acceleration.Y;
position += velocity;
if (platform != null)
+ {
+ if (Math.Sign(platform.velocity.Y) != Math.Sign(prevPlatSpeed))
+ position.Y = platform.position.Y - 66;
position += platform.velocity;
+ prevPlatSpeed = platform.velocity.Y;
+
+ }
UpdateHitBox();
// Stay inside screen
@@ -144,7 +153,7 @@ public void Update()
{
isZipping = false;
isTouchingGround = true;
- if (w is FloatingPlatform )
+ if (w is FloatingPlatform)
{
if (platform == null)
platform = (FloatingPlatform)w;
@@ -165,7 +174,7 @@ public void Update()
// Apply other wall collisions
if (this.hitBox.Intersects(w.Bounds))
- {
+ {
List<Vector2> resolutions = new List<Vector2>();
// Resolve Y
@@ -203,6 +212,7 @@ public void Update()
{
if (w is DeathWall && health > 0)
{
+ // Play damage sound
this.velocity.X = Math.Sign(velocity.X) * -6;
health -= 9;
}
@@ -216,11 +226,16 @@ public void Update()
{
if (w is DeathWall && health > 0)
{
+ // Play damage sound
this.velocity.Y = Math.Sign(velocity.Y) * -6;
health -= 9;
}
else
+ {
+ if (Math.Abs(this.velocity.Y) >= 3)
+ Game1.collide.Play(0.3f, 0f, 0f);
this.velocity.Y = 0;
+ }
}
}
if (!(w is FloatingPlatform && health <= 0))
@@ -303,8 +318,11 @@ public void Update()
// Apply booster acceleration
foreach (Booster b in Game1.currentRoom.Boosters)
if (b.HitBox.Intersects(this.hitBox))
+ {
+ Game1.boost.Play(0.5f, 0f, 0f);
velocity += b.Acceleration;
-
+ }
+
// Check for rocket collision
foreach (RocketLauncher r in Game1.currentRoom.Launchers)
if (r.rocket.hitBox.Intersects(this.hitBox))
@@ -314,13 +332,17 @@ public void Update()
}
// Check if level finish reached
- if (Game1.currentRoom.Finish != null)
+ if (Game1.currentRoom.Finish != null && !Game1.currentRoom.Finished)
if (this.hitBox.Intersects(Game1.currentRoom.Finish.HitBox))
+ {
+ // Play finished sound
Game1.currentRoom.Finished = true;
+ }
// Remove ground friction if midair
if (!isTouchingGround)
{
+ Game1.run.Stop();
if (health <= 0)
current = deadMidair;
else
@@ -350,6 +372,7 @@ public void Update()
// Jumping
if (isTouchingGround && !staySliding && !jumppresscheck)
{
+ Game1.jump.Play();
velocity.Y = -10.0f;
current = midair;
isTouchingGround = false;
@@ -359,6 +382,7 @@ public void Update()
// Wall jumping
else if (!wallpresscheck && !isTouchingGround && isTouchingWall)
{
+ Game1.jump.Play();
velocity.X = canWallToRight ? 8 : -8;
movedLeft = !movedLeft;
if (velocity.Y > -7.5f)
@@ -371,6 +395,7 @@ public void Update()
// Box jumping
else if (heldBox != null && !isTouchingGround && !jumppresscheck)
{
+ Game1.jump.Play();
velocity.Y = -10.0f;
current = midair;
jumppresscheck = true;
@@ -387,7 +412,7 @@ public void Update()
{
current = ziplining;
position.Y = zippingLine.GetY(ziplineBox.Center.X);
- acceleration = zippingLine.Acceleration * (Math.Abs(zippingLine.Slope) > 1.5f ? 1 : 3 );
+ acceleration = zippingLine.Acceleration * (Math.Abs(zippingLine.Slope) > 1.5f ? 1 : 3);
velocity = zippingLine.GetNewVelocity(velocity);
movedLeft = velocity.X < 0;
}
@@ -529,6 +554,22 @@ public void Update()
if (midairFrame < 0) midairFrame = 0;
if (midairFrame > 8) midairFrame = 8;
midair.Frame = midairFrame;
+
+ // Play sounds
+ if (current == running)
+ {
+ if (Game1.run.State != SoundState.Playing)
+ Game1.run.Play();
+ }
+ else if (current == ziplining || current == sliding)
+ {
+ Game1.run.Stop();
+ // Loop sliding/ziplining sound
+ }
+ else
+ {
+ Game1.run.Stop();
+ }
}
private void UpdateHitBox()
{
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10 Speedrunning Game/Speedrunning Game/Speedrunning Game.csproj.Debug.cachefile
@@ -101,3 +101,13 @@ Content\tiles\mirror.xnb
Content\explosion particle.xnb
Content\launcher.xnb
Content\rocket.xnb
+Content\tiles\tilefactory.xnb
+Content\tiles\deathnight.xnb
+Content\tiles\deathcave.xnb
+Content\tiles\deathfactory.xnb
+Content\sounds\explosion.xnb
+Content\sounds\rocket launch.xnb
+Content\sounds\boost.xnb
+Content\sounds\collision.xnb
+Content\sounds\run.xnb
+Content\sounds\jump.xnb
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2 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/records.txt
@@ -14,4 +14,4 @@
221002095127119023140088024002247226228254072139
033010215153196107213146085108003166002232162195167124246115206093178049067082093004251076055227
146047203234056017168106065107029162219072182127
-114202121149248071181025035210089066085186162180
+038190123155105136199034085024200221223227167200
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2 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/rooms/mystic.srl
@@ -1,6 +1,6 @@
140148076028153205163239224166044152021062248163
191233056240214000153078071023139030094138155078
-161165188080220030133042178105005189102176142217030202220122102093100095249173085043141098247122
+211144069224243031201056253077146082154204250008110082188123062104130196047196106230055155250222
213239208051061020077038251231087188119166099205213177115080012136062231148002029253010198030021
155152001182016142034045049203074068056121220042
049028199116167191163071198159251160068008252109253013250108059091065063210068167103162230214077
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/boost.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/collision.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/explosion.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/jump.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/rocket launch.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/sounds/run.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/deathcave.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/deathfactory.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/deathnight.xnb
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Content/tiles/tilefactory.xnb
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4 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.application
@@ -8,14 +8,14 @@
<framework targetVersion="4.0" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
- <dependentAssembly dependencyType="install" codebase="Speedrunning Game.exe.manifest" size="47721">
+ <dependentAssembly dependencyType="install" codebase="Speedrunning Game.exe.manifest" size="51594">
<assemblyIdentity name="Speedrunning Game.exe" version="1.0.0.4" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="x86" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
- <dsig:DigestValue>F/XY3G8G/ymZ4HcBOwoSa3NjYLI=</dsig:DigestValue>
+ <dsig:DigestValue>i7n+OTve3kBAqLkEe7YDwWHaO6M=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.exe
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94 Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.exe.manifest
@@ -83,14 +83,14 @@
</dependentAssembly>
</dependency>
<dependency>
- <dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="Speedrunning Game.exe" size="198144">
+ <dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="Speedrunning Game.exe" size="199168">
<assemblyIdentity name="Speedrunning Game" version="1.0.0.0" language="neutral" processorArchitecture="x86" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
- <dsig:DigestValue>0QCqHh30BH/TF4ZavXuH5BQrx/0=</dsig:DigestValue>
+ <dsig:DigestValue>irNEdOwxyapAK/PY871UFWveaC4=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
@@ -940,6 +940,78 @@
<dsig:DigestValue>VOU5UbpO2HBO3GuJdeFx7to4ohQ=</dsig:DigestValue>
</hash>
</file>
+ <file name="Content\sounds\boost.xnb" size="97037">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>xoIsUPNUSNuNoZ3FGcMogKOKtak=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\collision.xnb" size="3095">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>++TEByGGx6X7ERwh5bMJwQUL+lk=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\explosion.xnb" size="6473">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>xh0O5B6yRw5sk0sY2PffGAq+UMQ=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\jump.xnb" size="3043">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>DxzkLdjjp0UCvVrBCQsfnQP3Qzs=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\rocket launch.xnb" size="6583">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>Fv1dTD8st5wbByqlxuiXL0xNUGM=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\run.xnb" size="9623">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>2ynoVhwMiHD+WFxcRlCq1ZQSzPM=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\tiles\deathcave.xnb" size="4283">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>Ntm0nuuijNQ14TXsETSUqu/1IaU=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\tiles\deathfactory.xnb" size="4283">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>reiPwFusFndEQ5F/T5eBOlXO628=</dsig:DigestValue>
+ </hash>
+ </file>
<file name="Content\tiles\deathgrass.xnb" size="4283">
<hash>
<dsig:Transforms>
@@ -958,6 +1030,15 @@
<dsig:DigestValue>HJb4HeXrBNAUtSu/rxtSpuYlkII=</dsig:DigestValue>
</hash>
</file>
+ <file name="Content\tiles\deathnight.xnb" size="4283">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>5EKxk/ITNzPreGnmLZObQIWQxec=</dsig:DigestValue>
+ </hash>
+ </file>
<file name="Content\tiles\mirror.xnb" size="4283">
<hash>
<dsig:Transforms>
@@ -976,6 +1057,15 @@
<dsig:DigestValue>5On0KcFyuV/MvFZZI4c9evx+dhU=</dsig:DigestValue>
</hash>
</file>
+ <file name="Content\tiles\tilefactory.xnb" size="37051">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>wsfpVJwbO/i3K1TFPQ2bpxhQvnk=</dsig:DigestValue>
+ </hash>
+ </file>
<file name="Content\tiles\tilegrass.xnb" size="37051">
<hash>
<dsig:Transforms>
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BIN Speedrunning Game/Speedrunning Game/bin/x86/Debug/Speedrunning Game.pdb
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4 Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.application
@@ -8,14 +8,14 @@
<framework targetVersion="4.0" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
- <dependentAssembly dependencyType="install" codebase="Speedrunning Game.exe.manifest" size="47721">
+ <dependentAssembly dependencyType="install" codebase="Speedrunning Game.exe.manifest" size="51594">
<assemblyIdentity name="Speedrunning Game.exe" version="1.0.0.4" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="x86" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
- <dsig:DigestValue>F/XY3G8G/ymZ4HcBOwoSa3NjYLI=</dsig:DigestValue>
+ <dsig:DigestValue>i7n+OTve3kBAqLkEe7YDwWHaO6M=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
View
10 ...unning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.csproj.FileListAbsolute.txt
@@ -111,3 +111,13 @@ C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Spe
C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Speedrunning Game.application
C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\obj\x86\Debug\Speedrunning Game.exe.manifest
C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\obj\x86\Debug\Speedrunning Game.application
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\tilefactory.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\deathnight.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\deathcave.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\deathfactory.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\explosion.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\rocket launch.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\boost.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\collision.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\run.xnb
+C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\jump.xnb
View
BIN Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.exe
Binary file not shown.
View
94 Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.exe.manifest
@@ -83,14 +83,14 @@
</dependentAssembly>
</dependency>
<dependency>
- <dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="Speedrunning Game.exe" size="198144">
+ <dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="Speedrunning Game.exe" size="199168">
<assemblyIdentity name="Speedrunning Game" version="1.0.0.0" language="neutral" processorArchitecture="x86" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
- <dsig:DigestValue>0QCqHh30BH/TF4ZavXuH5BQrx/0=</dsig:DigestValue>
+ <dsig:DigestValue>irNEdOwxyapAK/PY871UFWveaC4=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
@@ -940,6 +940,78 @@
<dsig:DigestValue>VOU5UbpO2HBO3GuJdeFx7to4ohQ=</dsig:DigestValue>
</hash>
</file>
+ <file name="Content\sounds\boost.xnb" size="97037">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>xoIsUPNUSNuNoZ3FGcMogKOKtak=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\collision.xnb" size="3095">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>++TEByGGx6X7ERwh5bMJwQUL+lk=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\explosion.xnb" size="6473">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>xh0O5B6yRw5sk0sY2PffGAq+UMQ=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\jump.xnb" size="3043">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>DxzkLdjjp0UCvVrBCQsfnQP3Qzs=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\rocket launch.xnb" size="6583">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>Fv1dTD8st5wbByqlxuiXL0xNUGM=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\sounds\run.xnb" size="9623">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>2ynoVhwMiHD+WFxcRlCq1ZQSzPM=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\tiles\deathcave.xnb" size="4283">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>Ntm0nuuijNQ14TXsETSUqu/1IaU=</dsig:DigestValue>
+ </hash>
+ </file>
+ <file name="Content\tiles\deathfactory.xnb" size="4283">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>reiPwFusFndEQ5F/T5eBOlXO628=</dsig:DigestValue>
+ </hash>
+ </file>
<file name="Content\tiles\deathgrass.xnb" size="4283">
<hash>
<dsig:Transforms>
@@ -958,6 +1030,15 @@
<dsig:DigestValue>HJb4HeXrBNAUtSu/rxtSpuYlkII=</dsig:DigestValue>
</hash>
</file>
+ <file name="Content\tiles\deathnight.xnb" size="4283">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>5EKxk/ITNzPreGnmLZObQIWQxec=</dsig:DigestValue>
+ </hash>
+ </file>
<file name="Content\tiles\mirror.xnb" size="4283">
<hash>
<dsig:Transforms>
@@ -976,6 +1057,15 @@
<dsig:DigestValue>5On0KcFyuV/MvFZZI4c9evx+dhU=</dsig:DigestValue>
</hash>
</file>
+ <file name="Content\tiles\tilefactory.xnb" size="37051">
+ <hash>
+ <dsig:Transforms>
+ <dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
+ </dsig:Transforms>
+ <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
+ <dsig:DigestValue>wsfpVJwbO/i3K1TFPQ2bpxhQvnk=</dsig:DigestValue>
+ </hash>
+ </file>
<file name="Content\tiles\tilegrass.xnb" size="37051">
<hash>
<dsig:Transforms>
View
BIN Speedrunning Game/Speedrunning Game/obj/x86/Debug/Speedrunning Game.pdb
Binary file not shown.
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10 ...unning Game/obj/x86/Debug/cachefile-{60440FE5-1525-4C28-BE70-70DE61F91018}-targetpath.txt
@@ -101,3 +101,13 @@ Content\tiles\mirror.xnb
Content\explosion particle.xnb
Content\launcher.xnb
Content\rocket.xnb
+Content\tiles\tilefactory.xnb
+Content\tiles\deathnight.xnb
+Content\tiles\deathcave.xnb
+Content\tiles\deathfactory.xnb
+Content\sounds\explosion.xnb
+Content\sounds\rocket launch.xnb
+Content\sounds\boost.xnb
+Content\sounds\collision.xnb
+Content\sounds\run.xnb
+Content\sounds\jump.xnb
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66 Speedrunning Game/Speedrunning GameContent/Speedrunning GameContent.contentproj
@@ -601,6 +601,72 @@
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
+ <ItemGroup>
+ <Compile Include="tiles\tilefactory.png">
+ <Name>tilefactory</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="tiles\deathnight.png">
+ <Name>deathnight</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="tiles\deathcave.png">
+ <Name>deathcave</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="tiles\deathfactory.png">
+ <Name>deathfactory</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="sounds\explosion.wav">
+ <Name>explosion</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="sounds\rocket launch.wav">
+ <Name>rocket launch</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="sounds\boost.wav">
+ <Name>boost</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="sounds\collision.wav">
+ <Name>collision</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="sounds\run.wav">
+ <Name>run</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="sounds\jump.wav">
+ <Name>jump</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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90 Speedrunning Game/Speedrunning GameContent/obj/x86/Debug/ContentPipeline.xml
@@ -928,6 +928,96 @@
<Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\rocket.xnb</Output>
<Time>2012-01-21T17:11:07.3574801-05:00</Time>
</Item>
+ <Item>
+ <Source>tiles\tilefactory.png</Source>
+ <Name>tiles\tilefactory</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\tilefactory.xnb</Output>
+ <Time>2012-07-13T12:23:23.840811-04:00</Time>
+ </Item>
+ <Item>
+ <Source>tiles\deathnight.png</Source>
+ <Name>tiles\deathnight</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\deathnight.xnb</Output>
+ <Time>2012-07-13T12:34:32.3510476-04:00</Time>
+ </Item>
+ <Item>
+ <Source>tiles\deathcave.png</Source>
+ <Name>tiles\deathcave</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\deathcave.xnb</Output>
+ <Time>2012-07-13T12:36:02.2991924-04:00</Time>
+ </Item>
+ <Item>
+ <Source>tiles\deathfactory.png</Source>
+ <Name>tiles\deathfactory</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\tiles\deathfactory.xnb</Output>
+ <Time>2012-07-13T12:41:05.0855108-04:00</Time>
+ </Item>
+ <Item>
+ <Source>sounds\explosion.wav</Source>
+ <Name>sounds\explosion</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\explosion.xnb</Output>
+ <Time>2012-02-04T18:27:07.1366119-05:00</Time>
+ </Item>
+ <Item>
+ <Source>sounds\rocket launch.wav</Source>
+ <Name>sounds\rocket launch</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\rocket launch.xnb</Output>
+ <Time>2012-02-04T18:30:02.45192-05:00</Time>
+ </Item>
+ <Item>
+ <Source>sounds\boost.wav</Source>
+ <Name>sounds\boost</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\boost.xnb</Output>
+ <Time>2012-02-04T18:49:15.3456089-05:00</Time>
+ </Item>
+ <Item>
+ <Source>sounds\collision.wav</Source>
+ <Name>sounds\collision</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\collision.xnb</Output>
+ <Time>2012-07-13T13:21:50.3103696-04:00</Time>
+ </Item>
+ <Item>
+ <Source>sounds\run.wav</Source>
+ <Name>sounds\run</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\run.xnb</Output>
+ <Time>2012-07-13T13:34:08.6736016-04:00</Time>
+ </Item>
+ <Item>
+ <Source>sounds\jump.wav</Source>
+ <Name>sounds\jump</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ <Options>None</Options>
+ <Output>C:\Users\Tad\Desktop\Documents\Visual Studio 2010\Projects\Speedrunning Game\Speedrunning Game\Speedrunning Game\bin\x86\Debug\Content\sounds\jump.xnb</Output>
+ <Time>2012-07-13T13:41:51.8580942-04:00</Time>
+ </Item>
<BuildSuccessful>true</BuildSuccessful>
<Settings>
<TargetPlatform>Windows</TargetPlatform>
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BIN Speedrunning Game/Speedrunning GameContent/sounds/collision.wav
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BIN Speedrunning Game/Speedrunning GameContent/sounds/explosion.wav
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BIN Speedrunning Game/Speedrunning GameContent/sounds/jump.wav
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BIN Speedrunning Game/Speedrunning GameContent/sounds/rocket launch.wav
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BIN Speedrunning Game/Speedrunning GameContent/sounds/run.wav
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BIN Speedrunning Game/Speedrunning GameContent/tiles/deathcave.png
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BIN Speedrunning Game/Speedrunning GameContent/tiles/deathfactory.png
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BIN Speedrunning Game/Speedrunning GameContent/tiles/deathnight.png
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BIN Speedrunning Game/Speedrunning GameContent/tiles/tilefactory.png
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