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Pre-release
Pre-release

@hogsy hogsy released this Oct 1, 2019 · 377 commits to master since this release

Instructions

  1. Extract the contents of the openhow-*.zip to it's own directory somewhere on your PC
  2. Enter the directory so you see extractor.exe, OpenHoW.exe and the rest
  3. Click into the Address Bar part of Windows Explorer and type "cmd" then hit the Enter key, this should bring up the Command Prompt
  4. Type "e" and then hit the Tab key, this should replace it with extractor.exe
  5. Now hit the Space Bar and drag your Hogs of War installation directory into the Command Prompt window, this should add a direct path to your Hogs of War installation directory
  6. Finally, hit the Enter key - the Extractor will begin pulling everything across and converting it
  7. Once done, you can close the cmd.exe window and launch OpenHoW.exe
  8. With the game open, hit the Enter key and then Shift + Tab to open the console
  9. Type in map followed by the name of the map, for example map dbowl or map camp

Use the arrow keys to move around and A / Z to look up or down. If you have a controller plugged in, using the analogue sticks should work as well.

If you have any difficulties then please get in touch on our Discord!

Highlights

  • Added first blobs for "freepigs" 54aa176
  • Allow the creation of "empty" maps d2e4853
  • Fixed base object rotations c51d740
  • Now loading, rendering and updating skydomeu (bottom half) b5d8c85
  • Finished map configs with lighting and fog fc392c4
  • Fixed creepy2 being unable to load due to path and filename mismatch acd2096
  • Allow vsync settings to be set and stored a3902ed
  • Small tidy-up and changes to allow engine to launch without assets 1b3692b
  • Generate normals for terrain 5e96df1
  • Added console command to kill audio playback 5b4a987
  • Merge pull request #105 from TalonBraveInfo/lighting-proto afcb10a

Thanks to @DummkopfOfHachtenduden and @solemnwarning for their help in this release!

Assets 3
Pre-release
Pre-release

@hogsy hogsy released this Aug 1, 2019 · 480 commits to master since this release

  • Implementation of sky #27
  • Generate texture atlas for map during tile loading phase rather than prior #75
  • Add support for loading the OBJ model format #79
  • Keyboard input fails upon hitting enter with ImGui open #70
  • Copy vox audio data into folder based on detected language #65
  • Introduce fog effects #71
  • Allow JavaScript functions to be executed via the console #84
  • Load the OGG samples for music #83
  • Rare occassion in which some console variables aren't being registered #82
  • Move pig texture sets into /chars/pigs/dir #74
  • Ensure all paths are consistent - shouldn't start with '/' etc. #81
  • Add 'PlayLocalSound' function for audio api; automatically destroyed local source #77
Assets 2
Pre-release
Pre-release

@hogsy hogsy released this Jun 1, 2019 · 591 commits to master since this release

  • Get models displayed #54
  • Basic implementation of terrain, so it's at least rendered correctly #26
  • Overhaul game state management #67
  • Update the extraction tool to copy the rest of the sounds across #59
  • Introduced new changes from platform lib #69
  • Map configuration editor #66
Assets 2
Pre-release
  • v0.1.0
  • 58c0ab7
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Pre-release
  • v0.1.0
  • 58c0ab7
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@hogsy hogsy released this Mar 28, 2019 · 689 commits to master since this release

Highlights

  • Generate texture for minimap representation #29
  • Add some placeholder options within ImGui for starting game, saving etc. #55
  • Get the project compiling under Windows #11
  • Initial audio sub-system implementation #8
  • Allow for file overrides #18
Assets 2
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