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Tom J Nowell
Tarendai

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@cftp @wecodemore
May 26, 2016
@Tarendai
May 26, 2016
@Tarendai
May 26, 2016
Tarendai opened issue cftp/popular#2
@Tarendai
Fix cfto_ post meta typo
May 26, 2016
Tarendai opened issue cftp/popular#1
@Tarendai
Remove the constant calls
May 26, 2016
@Tarendai
May 26, 2016
@Tarendai
May 26, 2016
@Tarendai
May 26, 2016
@Tarendai
  • @Tarendai 97a4503
    Cast the views, and switch linkedin to https
May 26, 2016
@Tarendai
  • @Tarendai e41a006
    Added escaping to the columns and test output
May 26, 2016
@Tarendai
  • @Tarendai 8dfc7f6
    Wrap the composer install in code tags
May 26, 2016
@Tarendai
  • @Tarendai e8e0332
    validate the column count
May 26, 2016
@Tarendai
May 26, 2016
@Tarendai
May 25, 2016
@Tarendai
May 25, 2016
@Tarendai
  • @Tarendai a2784b2
    Update version number and add a new line at the end of the file
May 25, 2016
@Tarendai
  • @Tarendai a6346d6
    Add a note on opensharecount
May 25, 2016
@Tarendai
  • @Tarendai 6b9ca7f
    Use Open Share for twitter counts
May 25, 2016
@Tarendai
  • @Tarendai 516775a
    Fixed bullet points on the readme for multisite
Tarendai created branch master at cftp/popular
May 25, 2016
Tarendai created repository cftp/popular
May 25, 2016
May 24, 2016
@Tarendai

Boot behaviour is never meant to run once it's done it's job, which at the moment is to wait a number of frames to give the unit time to exit the f…

May 24, 2016
@Tarendai

Of note, the attack handler module already has similar code, that code could be extracted out into another module, and we'd get all the additional …

May 24, 2016
@Tarendai

Instead I believe a proper solution comes from the building algorithm. Specifically, I would create a module that created a grid of points, and cou…

May 24, 2016
@Tarendai

That's what the boot behaviour is for, to take control and wait for the unit to leave the factory. A variation may choose to instead wait for the i…

May 23, 2016
Tarendai commented on pull request Tarendai/Shard#92
@Tarendai

I think it'd be awesome if this behaviour listened for unit move failed, checked the nearby area, and took control if it found something close up t…

May 23, 2016
Tarendai commented on pull request Tarendai/Shard#90
@Tarendai

We can just use an if statement to check on the game name and conditionally load one or the other in that case

May 15, 2016
Tarendai commented on pull request Tarendai/Shard#83
@Tarendai

Remember to rebase not merge

May 14, 2016
May 14, 2016
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