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Auto-detect whether to use the long-press UI.
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Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
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enh-google committed Apr 10, 2015
1 parent 51697d2 commit 4af215b
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Showing 6 changed files with 56 additions and 41 deletions.
6 changes: 2 additions & 4 deletions README.md
Expand Up @@ -4,11 +4,9 @@ The Recovery Image
Quick turn-around testing
-------------------------

mm -j
m ramdisk-nodeps
m recoveryimage-nodeps
adb reboot bootloader
mm -j && m ramdisk-nodeps && m recoveryimage-nodeps

# To boot into the new recovery image
# without flashing the recovery partition:
adb reboot bootloader
fastboot boot $ANDROID_PRODUCT_OUT/recovery.img
29 changes: 1 addition & 28 deletions default_device.cpp
Expand Up @@ -17,33 +17,6 @@
#include "device.h"
#include "screen_ui.h"

class DefaultDevice : public Device {
public:
DefaultDevice() : Device(new ScreenRecoveryUI) {
}

// TODO: make this handle more cases, and move the default implementation into Device too.
int HandleMenuKey(int key, int visible) {
if (visible) {
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;

case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;

case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;
}
}

return kNoAction;
}
};

Device* make_device() {
return new DefaultDevice;
return new Device(new ScreenRecoveryUI);
}
50 changes: 43 additions & 7 deletions device.cpp
Expand Up @@ -16,15 +16,21 @@

#include "device.h"

// TODO: this is a lie for, say, fugu.
static const char* HEADERS[] = {
"Volume up/down to move highlight.",
"Power button to select.",
static const char* REGULAR_HEADERS[] = {
"Volume up/down move highlight.",
"Power button activates.",
"",
NULL
};

static const char* ITEMS[] = {
static const char* LONG_PRESS_HEADERS[] = {
"Any button cycles highlight.",
"Long-press activates.",
"",
NULL
};

static const char* MENU_ITEMS[] = {
"Reboot system now",
"Reboot to bootloader",
"Apply update from ADB",
Expand All @@ -37,8 +43,13 @@ static const char* ITEMS[] = {
NULL
};

const char* const* Device::GetMenuHeaders() { return HEADERS; }
const char* const* Device::GetMenuItems() { return ITEMS; }
const char* const* Device::GetMenuHeaders() {
return ui_->HasThreeButtons() ? REGULAR_HEADERS : LONG_PRESS_HEADERS;
}

const char* const* Device::GetMenuItems() {
return MENU_ITEMS;
}

Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
switch (menu_position) {
Expand All @@ -54,3 +65,28 @@ Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
default: return NO_ACTION;
}
}

int Device::HandleMenuKey(int key, int visible) {
if (!visible) {
return kNoAction;
}

switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;

case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;

case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;

default:
// If you have all of the above buttons, any other buttons
// are ignored. Otherwise, any button cycles the highlight.
return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
}
}
2 changes: 1 addition & 1 deletion device.h
Expand Up @@ -54,7 +54,7 @@ class Device {
// - invoke the highlighted item (kInvokeItem)
// - do nothing (kNoAction)
// - invoke a specific action (a menu position: any non-negative number)
virtual int HandleMenuKey(int key, int visible) = 0;
virtual int HandleMenuKey(int key, int visible);

enum BuiltinAction {
NO_ACTION = 0,
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6 changes: 5 additions & 1 deletion ui.cpp
Expand Up @@ -278,6 +278,10 @@ bool RecoveryUI::IsLongPress() {
return result;
}

bool RecoveryUI::HasThreeButtons() {
return has_power_key && has_up_key && has_down_key;
}

void RecoveryUI::FlushKeys() {
pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0;
Expand All @@ -290,7 +294,7 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
pthread_mutex_unlock(&key_queue_mutex);

// If we have power and volume up keys, that chord is the signal to toggle the text display.
if (has_power_key && has_up_key) {
if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE;
}
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4 changes: 4 additions & 0 deletions ui.h
Expand Up @@ -75,6 +75,10 @@ class RecoveryUI {
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();

// Returns true if you have the volume up/down and power trio typical
// of phones and tablets, false otherwise.
virtual bool HasThreeButtons();

// Erase any queued-up keys.
virtual void FlushKeys();

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