Skip to content
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
C# ShaderLab
Branch: master
Clone or download
Tayx94 Merge pull request #76 from FishingCactus/bugfix/multiple_singleton_i…
…nstantations

Fixed calls to OnDestroy when the singleton does get created multiple…
Latest commit 6fb863e Jan 14, 2020
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.github Create FUNDING.yml Jun 18, 2019
Assets/Tayx Merge pull request #76 from FishingCactus/bugfix/multiple_singleton_i… Jan 14, 2020
ProjectSettings
.gitignore Update .gitignore Jul 13, 2018
LICENSE Create LICENSE Jul 13, 2018
README.md Update README.md May 19, 2019

README.md

Graphy - Ultimate FPS Counter - Stats Monitor & Debugger (Unity)

Links: Discord | Mail | Twitter | Asset store | Forum post | Donations

WINNER of the BEST DEVELOPMENT ASSET in the Unity Awards 2018.

Graphy Image

Graphy is the ultimate, easy to use, feature packed FPS Counter, stats monitor and debugger for your Unity project.

Main Features:

  • Graph & Text:
    • FPS
    • Memory
    • Audio
  • Advanced device information
  • Debugging tools

With this tool you will be able to visualize and catch when your game has some unexpected hiccup or stutter, and act accordingly!

The debugger allows you to set one or more conditions, that if met will have the consequences you desire, such as taking a screenshot, pausing the editor, printing a message to the console and more! Even call a method from your own code if you want!

Additional features:

  • Customizable look and feel
  • Multiple layouts
  • Custom Inspector
  • Hotkeys
  • Easy to use API (accessible from code)
  • Works on multiple platforms
  • Background Mode
  • Works from Unity 5.4 and up!
  • Well documented C# and Shader code included

Links:

Contact:

Development of Graphy

Maintainer and main developer: Martín Pane

Graphy is FREE to use, but if it helped you and you want to contribute to its development, feel free to leave a donation!

Contributing

Let's make Graphy the go-to for stats monitoring in Unity!

I would really appreciate any contributions! Below you can find a roadmap for future planned features and optimisations that you might be able to help out with. If you want to make a big pull request, please do it on the "dev" branch.

Create a GitHub issue if you want to start a discussion or request a feature, and please label appropriately.

You can also join the Discord for active discussions with other members of the community.

Roadmap

Planned features (DEFINITELY YES):

  • Console Module: (developed in the console-module branch)
    • Show Debug.Log messages from Unity in this module.
    • Log Graphy messages to this module.
    • Integrate Graphy commands into it.
    • Allow custom commands from user.
  • Add GfxDriver stats to the RAM module.
  • Prewarm framerates: X seconds where min/max fps are not registered to avoid loading spikes registering.
  • Scale Canvas (GetComponent().scaleFactor *= multiplier;) -> If it changes, set again.
  • Make a template for a graph + text module so people can create their own easily.
  • Make UI layout adapt on the fly to compact it when not showing graphs.
  • Show the UnityStats (batches, draw calls, etc.) data in the Editor.

Other features (DEFINITELY MAYBE):

  • Network Stats Module.
  • Audio Module:
    • Average of the whole sound.
    • Indicator for LUFS.
  • Allow storing FPS for a predetermined time to allow benchmarks.
  • Dump all Graphy Data as a string to:
    • File.
    • Send to server.
    • Send mail.
  • Add a preprocessor key #GRAPHY to avoid adding the asset in builds.
  • Click on the graph to change to a minimalised version.
  • Be able to only show one type of ram in the graph (mostly to be able to see the "mono" ram value spikes with more ease).

License

Graphy is released under the MIT license. Although I don't require attribution, I would love to know if you decide to use it in a project! Let me know on Twitter or by email.

You can’t perform that action at this time.