The very first game I ever wrote - a simple 2D Arkanoid using OpenGL for rendering.
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ArkGRP
TBL Pad
release
Actor.cpp
Actor.h
AllOtherGameStates.cpp
AllOtherGameStates.h
Arkanoid.dsp
Arkanoid.dsw
Arkanoid.h
Audio.cpp
Audio.h
Ball.cpp
Ball.h
Bound.cpp
Bound.h
Bricks.cpp
Bricks.h
Game.cpp
Game.h
GameState.h
GameStateMgr.cpp
GameStateMgr.h
HiResTimer.h
Input.cpp
Input.h
Intro.cpp
Intro.h
Log.cpp
Log.h
MainMenu.cpp
MainMenu.h
Math.h
NormalGame.cpp
NormalGame.h
ObjectManager.cpp
ObjectManager.h
Paddle.cpp
Paddle.h
PseudoRandomizer.cpp
PseudoRandomizer.h
README.org
Singleton.h
Sprite.cpp
Sprite.h
SpriteMgr.cpp
SpriteMgr.h
StaticText.cpp
StaticText.h
StringTable.cpp
StringTable.h
StringsData.h
StringsStat_txt.h
StringsSystem.h
TestGameState.cpp
TestGameState.h
Vector2.h
Window.cpp
Window.h
changes.txt
credits.txt
fmod.dll
icon1.ico
main.cpp
readme.txt
resource.h
resources.rc
tech.txt
temporary.cpp

README.org

Arkanoid

This game is a piece of ancient history; I worked on that circa 2004.

Dump of the code (and executables) of the very first game I ever wrote - a simple 2D Arkanoid.

Not much of interest here, except maybe using StarCraft string table binary format for storing localizable text for this game (complete with coloring parts of strings).