A simple Solar System simulator in OpenGL that I wrote back in 2004.
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Release
AppState.h
AppStateManager.cpp
AppStateManager.h
Application.cpp
Application.h
H3DBaseTypes.h
H3DMath.h
H3D_Math.h
H3D_Vector3.h
Log.cpp
Log.h
Planet.h
PlanetState.cpp
PlanetState.h
PseudoRandomizer.cpp
PseudoRandomizer.h
README.org
Readme.txt
Resource.rc
Singleton.h
Sol.dsp
Sol.dsw
Sol.h
SolarState.cpp
SolarState.h
SolarSystem.cpp
SolarSystem.h
StringTable.cpp
StringTable.h
Strings_System.h
Strings_stat_txt.h
TestAppState.cpp
TestAppState.h
TextureManager.cpp
TextureManager.h
Timer.h
Window.cpp
Window.h
icon1.ico
main.cpp
resource.h

README.org

Sol Sim

This application is a piece of ancient history; I worked on that circa 2004.

A simple 3D Solar System simulator, written using OpenGL. All orbital parameters (not planet sizes though) are based on real data I copied from an astronomy book. I used that project to get a top grade on IT classes in secondary school.

Dumping the code here for the sake of history.