GRIP Computer Vision Engine
GRIP (the Graphically Represented Image Processing engine) is an application for rapidly prototyping and deploying computer vision algorithms, primarily for robotics applications. Developing a vision program can be difficult because it is hard to visualize the intermediate results. GRIP simplifies and accelerates the creation of vision systems for experienced users and reduces the barrier to entry for inexperienced users. As a result, many teams with minimal computer vision knowledge successfully used GRIP in the 2016 FIRST Robotics Competition game.
- Intuitive drag and drop UI.
- Active development community.
- Generates Java, C++, and Python code directly from the pipeline (Example usage here)!
- Deploys and runs headless.
- Supports various network protocols
- OS Support:
- Embedded Linux ARM (NI RoboRIO)
- Download the newest release for your operating system.
- Run the included installer.
- Open GRIP
Check out the release notes and the wiki for more information.
Building GRIP From Source
To build and run, use the included Gradle wrapper script on a Unix System:
If you don't have an internet connection you can build using the
--offline flag if you have built GRIP once before.
See the guide on setting up build tools in the wiki.