Vampires are fast, strong, and bloodthirsty entities, which do not like the sun but don't fear the night, and the best thing is: You can become one!
This mod allows you to become a vampire with all its benefits and drawbacks.
After being bitten by a vampire or manually injecting some vampire blood, you get an effect called "Sanguinare Vampiris" which eventually turns you into a vampire.
For a more detailed description, head over to the Minecraft Forum or the Curseforge page.
https://github.com/TeamLapen/Vampirism/issues Please use the appropriate template when creating an issue.
The following labeling scheme is used:
- unconfirmed: Awaiting triage or bug not reproduced yet
- discussion: Looking for feedback
- enhancement: Any minor tweak that can be introduced in minor releases
- feature: Any change that takes more time to implement and test
- accepted: Any feature/enhancement that is planned to be implemented eventually
- 1.12-1.**: Affecting only a specific MC version
- *v1.8-v1.**: Bug affecting or enhancement targeting a specific Vampirism release branch
- latest: Bug affecting or enhancement targeting the latest (potentially unreleased) Vampirism branch
- maxanier
- Cheaterpaul
- GridExpert
- lunofe Triage/Support/Community/Official Server/Art
- Piklach Community/Official Server
- Mike Balancing/Ideas
- PendragonII Community/Official Server
- TheRebelT Models/Textures
- TinkerHatWill Textures
- Alis Textures
- dimensionpainter Textures
- S_olace Textures
- Mistadon Code/Models
- wildbill22 Code
- LRA_10 Models/Textures
- Oreo365 Models
- Slippingchip400 Models
- Йода Textures
- XxKidDowdallxX Textures
- F_Spade Textures/Models/Ideas/Structures
- Matheo Lore
- special_krab Lore
- cournualllama2 Lore
- Random Textures/Models
- Shumnik Textures/Models
- BugraaK Textures/Models
- MrVityaTrash Textures
- FrostedOver Textures
- T_Corvus Textures
- Zeyke Textures
- zozozrob Textures/Models
- Bitul Structures
Vampirism uses datapacks to configure blood values and other settings.
Vampirism has an API you can use to add blood values to your mod's creatures or make them convertible and more. For more information and an overview checkout the wiki.
If you want to use FactionApi or Vampirism in your own mod, configure your Gradle setup as follows:
For more information about the project structure:
The content in this repository is licensed as follows:
If not explicitly stated, the content is licensed under the LGPLv3.
All source code is licensed under LGPLv3.
All narrative content (in-game books, letters, dialogues, lore entries, and descriptive texts) is licensed under the Vampirism Narrative Content License (VNCL).
All textures and models included in the mod are licensed under the Vampirism Asset License
The sounds used in this mod are individually licensed and may only be used outside Vampirism under the respective licensing terms noted below.
| Sound | Creator | Link | License |
|---|---|---|---|
| DST-VampireMonk.mp3 | Striderjapan | freesound | CC Attribution |
| vampire bites | Bernuy | freesound | CC Attribution |
| bow02.ogg | Erdie | freesound | CC Attribution |
| the swarm v31m3 | Setuniman | freesound | CC Attribution |
| Boiling Towel | unfa | freesound | CC Attribution |
| Pepper mill grinds pepper | Black_River_Phonogram | freesound | CC0 |
| Slimey | Nebulasnails | freesound | CC0 |
| blood_sucker | Bernuy | freesound | CC Attribution |
| Organ Ambience, Calm, A | InspectorJ | freesound | CC Attribution |
| two drops.WAV | Millavsb | freesound | CC0 |
| Dark Choir 01 | Exsomniel | freesound | CC0 |
| Orange Hard Squeeze | minituffy | freesound | CC0 |
| Ambience, Creepy Wind, A.wav | InspectorJ | freesound | CC BY 4.0 |
The code under de.teamlapen.vampirism.misc.sit is adapted from bl4ckscor4's Sit mod and licensed under GNU GPLv3 (see
LICENSE.txt in that directory).
The code under de.teamlapen.faction.client.gui.radialmenu is adapted from David Quintana's Radial Menu and
licensed under the terms of the LICENSE.txt file in that directory.