Cross Platform C/++ Game Engine
C C++ HTML Objective-C Makefile Shell Other
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Garrett Hoofman
Garrett Hoofman Render buffer fix
Latest commit 110fc36 Apr 22, 2018
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Android More changes for app android stuff Dec 16, 2017
Application Sime changes from End of the Line going in Apr 18, 2018
Assets Sime changes from End of the Line going in Apr 18, 2018
CMake TILED support Mar 25, 2018
Communication Fixes for OSX Apr 20, 2018
Core Sime changes from End of the Line going in Apr 18, 2018
Data Sime changes from End of the Line going in Apr 18, 2018
Editor Windows fixes & memory leak fixes Mar 1, 2018
External Application side Android working Dec 16, 2017
Human Render buffer fix Apr 22, 2018
Math Sime changes from End of the Line going in Apr 18, 2018
NodeJs More scripting added Aug 23, 2015
Performance Windows fixes & memory leak fixes Mar 1, 2018
Pipeline Sime changes from End of the Line going in Apr 18, 2018
Scripting cleanup of warnings Oct 18, 2017
Tests Loads of changes all related to my bugs during Ludum Dare 35 Apr 18, 2016
Tools Skinning with Assimp export Sep 28, 2016
iOS Getting it functioning Feb 10, 2016
.gitattributes Some improvements and some mono integration Oct 19, 2017
.gitignore Some improvements and some mono integration Oct 19, 2017
CMakeLists.txt A few more tweaks to get android working on OS X Dec 17, 2017
OPengine.h Scripting, communication, and other further changes Mar 7, 2016
OPengineDefines.cmake.in Initial DirectX12 pass Jun 26, 2016
OPengineDefines.h.in Initial DirectX12 pass Jun 26, 2016
ReadMe.md cleanup of warnings Oct 18, 2017
copyright.md cleanup of warnings Oct 18, 2017
copyright.txt cleanup of warnings Oct 18, 2017
license.txt cleanup of warnings Oct 18, 2017
linux.md linux stuff Oct 27, 2017
opifex.json TILED support Mar 25, 2018

ReadMe.md