Project Porcupine was created to serve two purposes:
To act as a tutorial to teach people how to make a full, complex, and multi-featured game inside of Unity (as opposed to the more typical one-off, single-feature tutorials that are more common).
To provide a basic skeleton for any game that requires a tile-based map with self-governing agents (i.e. characters) as well as highly customizable objects (i.e. XML/Lua defined furniture.) To this end, we would be making a program themed as a starbase-construction game -- though there's no reason that someone couldn't produce something with a wildly different theme or purpose (including not being a base-building game at all).
However, our true ultimate goal is to produce a community-developed base building game in a similar style to Dwarf Fortress or RimWorld!
If you want to watch the tutorials that cover the entirety of creating this project from scratch, please visit:
Project Porcupine was created by Martin "quill18" Glaude, whose work was supported via Patreon:
The base project code is copyrighted by Martin "quill18" Glaude and is covered by multiple licenses.
All program code (i.e. C#, Lua, XML) is licensed under GPL v3.0 unless otherwise specified. Please see the "LICENSE" file for more information.
All non-code assets (e.g. art, sound) is licensed under CC BY-NC-SA 3.0 (Attribution-NonCommercial-ShareAlike 3.0 Unported) unless otherwise specified.
The original tutorial project files, which feature no community-contributed code, are licensed under the MIT License and can be found here:
Audio engine : FMOD by Firelight Technologies
Please check the CONTRIBUTING.md file for contribution instructions and guidelines.
For further information, such as Roadmaps, explanations of systems and features, Standards and Conventions, and all your Git needs and troubleshooting see the Wiki
You can contact Quill18 by Twitter (@quill18) or email: email@example.com
However, please note that Quill receives a lot of email and may not be able to respond to everyone in a timely manner.