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damping: 100
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fireRate: 8
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m_TagString: Untagged
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Large diffs are not rendered by default.

Binary file not shown.
@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SellectedObjectUI : MonoBehaviour {
public Text name;
public Text level;
public Text speed;

}
@@ -18,12 +18,13 @@ public enum eTurretLevel { First, Second, Third, Fourth };
public float f_TurretHealth;
//public GameObject upgradeParticle;
public List<GameObject> Targets;

public int level;
void Start()
{
print(f_TurretHealth);
myAIMode = eAIMode.Idle;
turretCooldown = 0;
level = 1;
}

void Update()
@@ -153,6 +154,13 @@ void TurretShot(float damage)
f_TurretHealth -= damage;
print(f_TurretHealth);
}


public void Upgrade()
{
fireRate -= fireRate / 3;
level += 1;
}

public void UpgradeTo(eTurretLevel lvl)
{
@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class hqScript : MonoBehaviour {
public static int hqHealth;
// Use this for initialization
void Start () {
hqHealth = 100;
}

// Update is called once per frame
void Update () {
if(hqHealth <= 0)
{
SceneManager.LoadScene(0);
}
}
}
@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class uiUpdater : MonoBehaviour {
public bool isRound;
public bool isHealth;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
if (isHealth)
{

gameObject.GetComponent<Text>().text = hqScript.hqHealth.ToString();
}
else
{
if (isRound)
{
gameObject.GetComponent<Text>().text = EnemySpawner.g_iRounds.ToString();
}
else
{
gameObject.GetComponent<Text>().text = PlayerHandler.m_iPlayerCash.ToString();
}
}

}
}
@@ -0,0 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class uiValues : MonoBehaviour {
public string sname;
}
@@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class upgrading : MonoBehaviour {
public GameObject target;
public SellectedObjectUI ui;
public Camera cam;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.Mouse0))
{
RaycastHit hit;
int layermask = LayerMask.GetMask("Turret");
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin, ray.direction * 1000, new Color(1f, 0.922f, 0.016f, 1f));
if (Physics.Raycast(ray.origin, ray.direction, out hit, 1000, layermask))
{

print("hit " + hit.transform.name);
target = hit.transform.gameObject;
}
else
{
print("no hit");
//target = null;
}
}



if(target != null)
{
ui.gameObject.SetActive(true);
ui.name.text = target.GetComponent<uiValues>().sname;
ui.level.text = target.transform.GetChild(0).GetComponent<TurretController>().level.ToString();
ui.speed.text = target.transform.GetChild(0).GetComponent<TurretController>().fireRate.ToString();

}
else
{
//ui.gameObject.SetActive(false);
}
}




public void upgrade()
{
if(PlayerHandler.m_iPlayerCash >= 50)
{
target.transform.GetChild(0).GetComponent<TurretController>().Upgrade();
PlayerHandler.m_iPlayerCash -= 50;
}

}
}
@@ -6,6 +6,6 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
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path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
path: Assets/Scenes/Demo_Scene2.unity
guid: 6af5ee12f13b09448a19c0bd702722f4
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@@ -12,6 +12,8 @@ TagManager:
- CP4
- CPF
- Enemy
- HQ
- Turret
layers:
- Default
- TransparentFX
@@ -24,7 +26,7 @@ TagManager:
- PostProcessing
- Enemy
- Ground
-
- Turret
-
-
-