Add Mods/Attacks guide, wiki link in the readme#7
Add Mods/Attacks guide, wiki link in the readme#7moruzerinho6 merged 2 commits intoTeamRizu:mainfrom
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Requesting review from @MrThatKid to check if there's any incorrect information |
MrThatKid
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Seems good for the most part. You've described everything (afaik) about how to make course attacks through the editor. There is one part that really strikes me as odd (and I made a comment on it), so you may want to re-check and define that section more.
making-simfiles-mods-attacks.md
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| ### Mod Strengths Across Different Themes | ||
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| The mods you add will change strength depending on the internal resolution of whatever theme you're currently using. | ||
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| If you switch between an HD theme (like the Outfox or SM5.1 default themes) and a non-HD theme (like SM5.0.12's default theme or PIU Infinity), you'll find **Mods will be stronger** on **non-HD themes**. | ||
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| Plan accordingly if you plan on playing your simfiles/chart edits on different themes! |
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So, this hasn't been true for a while now in OutFox (likely before the first public alpha, even). Modifiers like Drunk used to use SCREEN_HEIGHT in their calculations, but now they use a metric called "ModifierHeight". If you're making this for both OutFox and 5.x, be sure to specify where people which modifiers (and which version) have this oddity.
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our wiki should just be our version to prevent confusion, i'd say we can mention how it was in 5.x, but we should have this targeted for our version.
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Noted, and noted - ModifierHeight is new to me, and very good to know about - I see it in the metrics for the fallback theme now that you mention it.
I'll go ahead and put in a mention that it exists (and how it differs from 5.x,). If there ends up being a page in the future that lists the effects of all the mods (a la mainline SM's wiki), I figure that would be a good place to mention specific mods ModifierHeight applies to (aside from a few common examples, here).
(Sidenote: While I'm at it, is there a more proper term for the option to make mods take longer to take effect than "Application Speed"? I kinda took an educated guess, and if there's more official terminology I'd like to use it.)
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re: "Application Speed", I've called it "Approach Rate", but I don't know if that set of words makes sense to everyone.
- Talk about ModifierHeight, per Kid's feedback (thanks for mentioning this exists!) - Apply Speed -> Approach Rate - Worked around a bug where the section headers in the sidebar would duplicate themselves on a page refresh
Inspired by someone asking on the discord about whether there was any documentation for attacks/mods, so here's a guide on how to get started with them, and links to a few resources in the community.
Let me know if you have any feedback!
(Also added a link to the wiki in the readme, so it's easier to get to it from the github repo.)