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Dec 30, 2019
Version 2.0.2

@TeamSpen210 TeamSpen210 released this Dec 30, 2019 · 2 commits to master since this release

  • Fix func_dustmotes having extra keyvalues which break it.

  • Fix several classnames being present or absent which should not.

  • Add back rendermode/rendercolor to env_lightglow, env_sprite*, env_spritetrail, env_steam and env_sun.

  • Add "Invert" option to comp_kv_setter.

  • Make move_rope and keyframe_rope interchangeable/identical, as they are ingame.

  • Fix Portal 1's Hammer having a few syntax errors.

Assets 3

@TeamSpen210 TeamSpen210 released this Dec 12, 2019 · 20 commits to master since this release

  • Fix an issue where brushes have stray bounding boxes and may break maps.
Assets 3
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@TeamSpen210 TeamSpen210 released this Dec 11, 2019 · 24 commits to master since this release

  • Combine FGD files from all engine branches into a tagged, unified database.
  • Implement postcompiler allowing many features including auto-packing and static prop combine
  • Add lots of new editor sprites.
Assets 3
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