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I looked through the posted issues and didn't find this suggestion yet.
Since we have an increased growth rate for plants, I was wondering if we could have an increased growth rate for Baby Animals aswell.
Like double growth rate.
If possible a second tier Ceremony could be implemented that you need to complete in a set amount of time before the first Ceremony finishes so that you can quadruple the speed.
Or we could implement this as a ceremony where you constantly need to perform for the effect to happen. So if you want faster maturing animals, the only way is to continuously play on your instruments. So you need to dedicate your time to it.
Or a combination: a basic ritual where you can double the growth rate and leave it be and go do something else. Or if you continue playing after the standard ceremony you trigger a quadruple rate aslong as you keep on playing.
The text was updated successfully, but these errors were encountered:
I looked through the posted issues and didn't find this suggestion yet.
Since we have an increased growth rate for plants, I was wondering if we could have an increased growth rate for Baby Animals aswell.
Like double growth rate.
If possible a second tier Ceremony could be implemented that you need to complete in a set amount of time before the first Ceremony finishes so that you can quadruple the speed.
Or we could implement this as a ceremony where you constantly need to perform for the effect to happen. So if you want faster maturing animals, the only way is to continuously play on your instruments. So you need to dedicate your time to it.
Or a combination: a basic ritual where you can double the growth rate and leave it be and go do something else. Or if you continue playing after the standard ceremony you trigger a quadruple rate aslong as you keep on playing.
The text was updated successfully, but these errors were encountered: