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Teleport trace is skewed #108

adosikas opened this issue Aug 26, 2017 · 1 comment

Teleport trace is skewed #108

adosikas opened this issue Aug 26, 2017 · 1 comment


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@adosikas adosikas commented Aug 26, 2017

The trace used for ulx teleport isn't consistent with the eye angle, as the endpos isn't shifted, while the startpos is. This leads to a slight, but annoying offset in expected teleport target.

Code in question:

I think it would make sense to make the offset half the player height (or whatever fraction is required for traceEntity to work properly), and apply it to both startpos and endpos, instead of hardcoding it to 32 on starpos and 0 on endpos. This would also allow it working correctly with rescaled players.

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@Nayruden Nayruden commented Sep 18, 2017

Thank you for your input! Your suggestion combined with may do the trick.

@Nayruden Nayruden self-assigned this Sep 18, 2017
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