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Exception in server tick loop (Solution contains uncountable numbers) #39

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Zer0Lyfe opened this issue Sep 17, 2017 · 7 comments

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@Zer0Lyfe
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commented Sep 17, 2017

when I use this mod it crashes with the message above.
But stops when I remove the mod.
it might be incompatible with IC2

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@SwissCheese5

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commented Sep 17, 2017

This crash has nothing to do with Wizardry...

@NillerMedDild

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commented Sep 17, 2017

Although the crash has nothing to do with Wizardry, it only occurs when Wizardry and LibrarianLib are added to a pack with IC2. So there must be some connection, no?

@SwissCheese5

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commented Sep 17, 2017

I recommend reporting this over to ic2. If I'm reading this right, it's an issue with wind calculation?

See what they have to say about the underworld world and come back here please.

@NillerMedDild

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commented Sep 18, 2017

@Chocohead

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commented Sep 18, 2017

The wind sim calculations only rely on World#getHeight and WorldProvider#getAverageGroundLevel, the rest is fixed calculations. So if either one of those returned something weird (or weird relative to the other if not out right) it could break it.

@SwissCheese5

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commented Sep 18, 2017

Well there's these two:
@Override public int getHeight() { return 0; }
Everything is normal. Ic2's going into a problem with 0 values.
I'm going to change getHeight to 256 so it's normal. We'll see if that breaks still in the next release. Sound good?

@SwissCheese5

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commented Sep 18, 2017

Gonna close this issue. If it occurs again, make a new issue.

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