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Sign upPygame-Zero/amazeballs1/amazeballs1.py /
Go to file| import pgzrun | |
| player = {"x":0, "y":3, "frame":0, "sx":0, "sy":0, | |
| "moveX":0, "moveY":0, "queueX":0, "queueY":0, | |
| "moveDone":True, "movingNow":False, "animCounter":0} | |
| OFFSETX = 368 | |
| OFFSETY = 200 | |
| mapData = [[1,1,1,0,1,1,1,1,1,1,1,1], | |
| [1,0,0,0,0,0,0,0,0,0,0,1], | |
| [1,1,1,1,1,1,1,0,1,1,1,1], | |
| [1,0,0,0,0,0,0,0,0,0,0,1], | |
| [1,1,1,1,1,1,1,1,0,0,0,1], | |
| [1,0,0,0,0,0,0,1,0,1,1,1], | |
| [1,0,1,0,1,1,0,1,0,0,0,1], | |
| [1,0,1,0,1,0,0,1,1,1,0,1], | |
| [1,0,1,0,1,0,0,0,0,0,0,1], | |
| [1,1,1,0,1,1,1,1,1,1,1,1], | |
| [1,0,0,0,0,0,0,0,0,0,0,1], | |
| [1,1,1,1,1,1,1,1,0,1,1,1]] | |
| mapInfo = {"width":12, "height":12} | |
| mapBlocks = ["map1c","map2c"] | |
| mapHeight = [0,32] | |
| mazeSolved = False | |
| def draw(): # Pygame Zero draw function | |
| screen.fill((0, 0, 0)) | |
| drawMap() | |
| screen.blit('title', (200, 0)) | |
| if mazeSolved : | |
| screen.draw.text("MAZE SOLVED!" , center=(400, 300), owidth=0.5, ocolor=(0,0,0), color=(0,255,0) , fontsize=60) | |
| def update(): # Pygame Zero update function | |
| global player | |
| if player["moveDone"] == True: | |
| if keyboard.left: doMove(player, -1, 0) | |
| if keyboard.right: doMove(player, 1, 0) | |
| if keyboard.up: doMove(player, 0, -1) | |
| if keyboard.down: doMove(player, 0, 1) | |
| updateBall(player) | |
| def drawMap(): | |
| for x in range(0, 12): | |
| for y in range(0, 12): | |
| screen.blit(mapBlocks[mapData[x][y]], ((x*32)-(y*32)+OFFSETX, | |
| (y*16)+(x*16)+OFFSETY - mapHeight[mapData[x][y]])) | |
| if x == player["x"] and y == player["y"]: | |
| if player["sx"] == 0: | |
| player["sx"] = (x*32)-(y*32)+OFFSETX | |
| player["sy"] = (y*16)+(x*16)+OFFSETY-32 | |
| screen.blit("ball"+str(player["frame"]), (player["sx"], player["sy"])) | |
| def doMove(p, x, y): | |
| if 0 <= (p["x"]+x) < mapInfo["width"] and 0 <= (p["y"]+y) < mapInfo["height"]: | |
| if mapData[p["x"]+x][p["y"]+y] == 0: | |
| p.update({"queueX":x, "queueY":y, "moveDone":False}) | |
| def updateBall(p): | |
| global mazeSolved | |
| if p["movingNow"]: | |
| if p["moveX"] == -1: moveP(p,-1,-0.5) | |
| if p["moveX"] == 1: moveP(p,1,0.5) | |
| if p["moveY"] == -1: moveP(p,1,-0.5) | |
| if p["moveY"] == 1: moveP(p,-1,0.5) | |
| p["animCounter"] += 1 | |
| if p["animCounter"] == 4: | |
| p["animCounter"] = 0 | |
| p["frame"] += 1 | |
| if p["frame"] > 7: | |
| p["frame"] = 0 | |
| if p["frame"] == 4: | |
| if p["moveDone"] == False: | |
| if p["queueX"] != 0 or p["queueY"] !=0: | |
| p.update({"moveX":p["queueX"], "moveY":p["queueY"], "queueX":0, "queueY":0, "movingNow": True}) | |
| else: | |
| p.update({"moveX":0, "moveY":0, "movingNow":False}) | |
| if p["x"] == 11 and p["y"] == 8: mazeSolved = True | |
| if p["frame"] == 7 and p["moveDone"] == False and p["movingNow"] == True: | |
| p["x"] += p["moveX"] | |
| p["y"] += p["moveY"] | |
| p["moveDone"] = True | |
| def moveP(p,x,y): | |
| p["sx"] += x | |
| p["sy"] += y | |
| pgzrun.go() |