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Animation Rigging Playground

Just a sandbox for me to experiment with Unity's animation rigging package: https://blogs.unity3d.com/2019/05/14/introducing-the-animation-rigging-preview-package-for-unity-2019-1/

Rig Setups

Custom Constraints

I currently have a basic constraint that allows you to remap a transform from Source object to Destination object. For example, you could transform a translation in X of a source object from 0-1 (rack) to a rotation in Z of 0-360 (pinion). Remap Transform Constraint Inspector

Added a constraint that handles a 6DOF robotic arm, adapted from Meuse Robotics. (Needs some cleanup, probably)

In the Pipe

Currently working on a simplistic RBF solver. This GIF shows a monobehaviour prototype, not an actual constraint [yet].

Todo

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Just a sandbox for experimenting with the animation rigging package

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