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MissionMaker A To B Settings
Telonof edited this page May 25, 2026
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Sets the amount of time a player has to finish the mission in seconds.
Example: <time>180</time>
Setting this to true will enable a health bar which lowers the more the player's car bumps into things.
Example: <health>true</health>
This sets the damage multiplier each time the player hits an object. The higher the number the more damage collisions deal.
Example: <damageRatio>0.7</damageRatio> (can go over 1)