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MissionMaker Collect Settings
Sets the amount of time a player has to complete the mission in seconds.
Example: <time>180</time>
This sets how many crates are required by the player to break in order to finish the mission.
Example: <cratesRequired>5</cratesRequired>
These are the crates players will destroy during the mission.
Note
Crate positions can be obtained by setting down generic points with the position grabber and using their location data.
Important
Crates will not function if placed extremely close to the spawnpoint (The crate in the image above in front of the car is considered invalid.)
Start by making a <crates> element, then a <crate> element for each crate you want placed down.
Example:
<root>
<crates>
<crate>
<!-- Position data goes here -->
</crate>
</crates>
</root>Each crate requires a <position> setting with xyz coordinates, and optional <yaw>, <roll>, <pitch> settings. For more information, read the movie setting.
Example:
<crate>
<yaw>27</yaw>
<position>9804.056,50948.78,294.63354</position>
</crate>